Sadly, I did find it a shadow of qfG1-4. My main issue with it is the extreme repetitive nature of the game and how the plot is heavily gated behind elapsed time.
The "university" has a strict schedule which unfortunately adds very little to the game apart from making it very railroad like in nature. You will be doing a LOT of the same things every day.
The worst part was how secret doors and content would appear based on time and it would have nothing to do with player skill and in most cases solving puzzles. For instance, in some places you can easily deduce the location of a secret door but the opening mechanism won't "work" until many days later. Exploration/combat zones also open up based on days elapsed.
I enjoyed Quest for Infamy more than Hero-U sadly. I think if they had of just stuck to the original forumla it would of been a far better game and it would of sold more copies and we would likely have a sequel by now.
There are good parts though. The magic system is fine and the character art is quite good and fits in with past QfG games.
If I had to score it I would give it a 6/10 and that is being somewhat generous.