I could sure use some help beta testing before the official release if anyone has some spare time.
I posted IBbasic version 1.0.14 which should be the last beta version of IBbasic. Once all the bugs are found and fixed, I'll be able to release the first official (non-beta) version of IBbasic, yeah!
It is here at the NW Vault for PC:
https://neverwintervault.org/project/iceblink/other/tool/iceblink-basic-enginetoolset
and here on Google Play for Android:
https://play.google.com/store/apps/details?id=com.iceblinkengine.ibb.ibbasicjr
v1.0.14 release notes:
Lots of spells added for wizards, druids, clerics, paladins, and rangers (wizard shown below):
clicking on the token buttons of a summon/animal companion under the PC portraits will bring up their stats and remaining time in party.
There are now 10 save slots, plus one for a server save (easy to continue on any of your devices), and one autosave.
In the toolset, I also added the ability to quickly switch between open areas, encounters, and convos by tapping on the "A", "E", and "C" buttons seen on the right side of the viewport.
I posted IBbasic version 1.0.14 which should be the last beta version of IBbasic. Once all the bugs are found and fixed, I'll be able to release the first official (non-beta) version of IBbasic, yeah!
It is here at the NW Vault for PC:
https://neverwintervault.org/project/iceblink/other/tool/iceblink-basic-enginetoolset
and here on Google Play for Android:
https://play.google.com/store/apps/details?id=com.iceblinkengine.ibb.ibbasicjr
v1.0.14 release notes:
Code:
Release Notes for v1.0.14
BUG FIXES
-[Done] attacks seem to do at least 1 HP even when 100% resistance to the damage type
-[Done] items with CON bonus not adding (also missing mods in item editor)
-[Done] backstab not calculating correctly and need description for improved backstab
-[Done] animal companions/summons causing issues on party screen and convo party chat screen if in middle of player list
-[Done] large creatures not calculating AC bonus from adjacent allies correctly
-[Done] large creature pathfinding issues (overlapping each other at times)
-[Done] when exiting level up early, you are not able to go back and try to level up again to choose traits/spells
-[Done] when exiting the module, the area music keeps playing
-[Done] when returning to splash screen, the play button says "Loading…"
-[Done] when the trait table says no traits at a certain level, player is still able to select a trait.
-[Done] dispel magic isn't set to dispel greater mirror image, need to add to remove effect list
-[Done] missing fx for insect swarm
-[Done] need a better fx for stone skin
-[Done] after adding Players to "default player list" in module editor screen, they are not showing up in the game
-[Done] dimension door spell not working
-[Done] Player Editor doesn't show PC tokens when trying to change the token filename (shows creature tokens)
-[Done] changed the "On Hit Cast Spell" selection in the Creature Editor to use a drop down of spells instead of text editor
-[Done] fixed the Player Editor so that you can change an equipped item to "none" if you decide to remove an item from them.
GAME ENGINE
-[Done] show symbol when conversation available for companion
-[Done] show symbol on party screen when level up is available
-[Done] add mini buttons for summons under PC button on party screen that will bring up a message box with details on summon such as time left in group, attack value, defense value, HP, etc.
-[Done] Load/Save screen to have 10 save slots, one server save, and one autosave
-[Done] add ambient area sounds (loop only) and change area music to allow for a delay between plays
TOOLSET
-[Done] add tabs so that multiple convos, areas, and encounters can be open at the same time like in IB.
clicking on the token buttons of a summon/animal companion under the PC portraits will bring up their stats and remaining time in party.
There are now 10 save slots, plus one for a server save (easy to continue on any of your devices), and one autosave.
In the toolset, I also added the ability to quickly switch between open areas, encounters, and convos by tapping on the "A", "E", and "C" buttons seen on the right side of the viewport.
- Joined
- Nov 27, 2012
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- 30