I spent some time playing CP the last couple days to test v1.5
The overall experience seems significantly smoother than I remember. I hadn't played since v1.1 though, so it's obviously had a lot of tweaking since then. I started a new game with the Corpo background and have played almost to the end of Act 1.
The most obvious difference, to me, is the AI of random NPCs. I accidentally tossed a grenade in the plaza near Misty's shop, and the reactions took me by surprise. CDPR wasn't kidding about overhauling the NPC AI. People don't just stand around anymore like nothing is happening or crouch in place with their hands on their head.
Everyone in the area immediately scattered, and I started running for fear of reprisal. I found myself in a herd of people trying to escape the area while cops converged on it, and we were still running on the next block. It was a vastly different experience from anything I saw in my original playthrough and felt a lot more real.
I'm also noticing less glitching with NPCs and the environment, although it still exists. I've been treated to things like this…
on more than one occasion already which is disappointing. At least it seems to be less frequent than it was before.
As for the loot overhaul they promised, it's hard to tell. I haven't done much exploring outside of the main questline, but there does seem to be slightly less stuff lying around. I haven't come across any weapons yet other than inside quest areas or dropped from dead NPCs. There are still too many healing items scattered about though imo.
Combat AI seems about the same as I remember it. The patch notes mention that being improved as well, but so far I haven't seen anything I hadn't seen before.
They're definitely making progress. I've had enough fun just testing it that I wish I had time to do a full replay right now.
The overall experience seems significantly smoother than I remember. I hadn't played since v1.1 though, so it's obviously had a lot of tweaking since then. I started a new game with the Corpo background and have played almost to the end of Act 1.
The most obvious difference, to me, is the AI of random NPCs. I accidentally tossed a grenade in the plaza near Misty's shop, and the reactions took me by surprise. CDPR wasn't kidding about overhauling the NPC AI. People don't just stand around anymore like nothing is happening or crouch in place with their hands on their head.
Everyone in the area immediately scattered, and I started running for fear of reprisal. I found myself in a herd of people trying to escape the area while cops converged on it, and we were still running on the next block. It was a vastly different experience from anything I saw in my original playthrough and felt a lot more real.
I'm also noticing less glitching with NPCs and the environment, although it still exists. I've been treated to things like this…
on more than one occasion already which is disappointing. At least it seems to be less frequent than it was before.
As for the loot overhaul they promised, it's hard to tell. I haven't done much exploring outside of the main questline, but there does seem to be slightly less stuff lying around. I haven't come across any weapons yet other than inside quest areas or dropped from dead NPCs. There are still too many healing items scattered about though imo.
Combat AI seems about the same as I remember it. The patch notes mention that being improved as well, but so far I haven't seen anything I hadn't seen before.
They're definitely making progress. I've had enough fun just testing it that I wish I had time to do a full replay right now.