Isometric RPG - Tales from The Dancing Moon

Couchpotato

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Two things thanks for posting as I rarely see you do anymore. Two the game looks good kinda reminds me of Ultima and a bit of the Sim games. So thanks for sharing.:thumbsup:
 
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daveyd

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I really like the look but not sure I'd enjoy the gameplay. I generally get bored with crafting & large amounts of material gathering and prefer handcrafted content over procedural. My wife's a big Stardew Valley fan, so she had the opposite reaction; she'd probably enjoy it but finds the look too drab.

I think I'll check out the demo though.

Edit: Tried the demo. Couldn't get far into it because of the ridiculously large areas. You're supposed to find a list of NPCs and talk to them but this requires running through huge empty areas. Even the shop inexplicably has a long hallway before you get to the shopkeeper.
 
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Couchpotato

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Thanks for the feedback @daveyd but remember this version is only a prototype demo as the developer wrote on the reddit thread. I'm sure it will improve in the next few months.
 
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daveyd

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Thanks for the feedback @daveyd but remember this version is only a prototype demo as the developer wrote on the reddit thread. I'm sure it will improve in the next few months.

Of course, I expected it to be rough. For ex: you can't remap key bindings. No big deal for a demo. But damn, IMHO the massive areas make the thing unplayable in it's current form. This is a pet peeve of mine and I have that issue with lots of games and NWN modules too, though this demo may now be the worst case of Gigantic Empty Areas syndrome that I've ever seen.
 
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Caddy

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Going through the reddit thread, I don't think the intention was to even release it in its current form, until a bunch of people asked for a playable demo. Now that it's out in the open, some constructive criticism will probably help it go somewhere appealing.
 
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