Joystiq - Spector on Game Stories

Dhruin

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Yes, another Spector news item. Joystiq is reporting a GDC presentation on game stories...the article is brief but here's a snip on Spector's presentation:
While game stories have made progress on issues like structure and character graphics, Spector said stiff character interaction and animation remained the biggest obstacle to creating engaging stories in games. He also chastised the industry for not offering enough ways to interact with a game story without killing things. "I want the opportunity to play a game and not play the part of Vin Diesel," he said. Spector also encouraged developers to build fully explorable worlds, not simple, flimsy movie sets that are "just an excuse to shoot stuff."
More information.
 
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Yes, I as well have the impression that killing and blow up things is far too prominent in games.

On the contrary, diplomacy is nonexistent.
Only in RPGs a bit.
 
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