The developers of Kingdom of Night, which is currently on Kickstarter, have been interviewed by Parallax Media.
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Thanks Farflame!Thank you so much for setting some time for us to answer some questions about the new upcoming title, Kingdom of Night. Let's start with an obvious question. What is this game all about? How would you describe this upcoming title?
Erin:
"It's the story of a kid who wakes up in the middle of the night from hearing his neighbor getting kidnapped. He gets thrown into this apocalyptic plot which revolves around him saving her before she's sacrificed at dawn or else the entire world is going to be owned by demons. It's a story thats interested me for a while now, and I'm glad I'm able to do it in the format of a video game. This story is paired with some really awesome gameplay mechanics and I thinks it's going to be really exciting."
John:
"To me it's a game about what it's like to be a kid in a small town. That might sound stupid with all these demons running around but I think both of us had pretty active imaginations as kids (maybe we still do). In large part those imaginations were fueled by the games we were playing. That's why the class system has a very old-school feel. There are also a lot of neighborhood dynamics, social stuff, in the game, as well as this split between the lives of the teenagers and the adults that I think is interesting too."
What was the main inspiration for this game, both from a video game perspective as well as other mediums?
Erin:
"The main inspiration for this game came to me when I was on a lunch break back when I was doing electrical work. So, you know, sheer boredom is what really inspired me. I was just sitting there thinking about what game I would really want to play and I started piecing it together.
From a video game perspective I've played so many games in my life especially when I was kid. I had so much time i would tear through them. I really loved games that had great stories, Legend of Legaia, Lunar Silver star story, Final Fantasy 7, Brave Fencer Musashi, the Zelda games... I could name a gigantic list but those games played a huge part in shaping my perception of what a good story in a game is."
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