Gamingbolt interviewed the developers of King Arthur: Knight's Tale about Early Access, combat, story, and more.
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Thanks Farflame!What are your big picture plans for King Arthur: Knight's Tale's early access period? How long are you expecting the game to be in early access before its full launch?
We plan to be in Early Access a few months, let's say 3-7 months, but of course it can change a tiny bit. We'll see. We don't have an exact release date yet; it will all depend on how the development goes and what players would like to see in the game.
What can players expect from the game in terms of content updates and fixes and their frequency during its early access period?
We'll release regular updates to the game during this period. These updates will come more or less on a monthly basis and will include new content as well as balance and gameplay changes.
King Arthur: Knight's Tale's blend of classic RPG mechanics and turn-based tactical combats is an interesting choice. Can you talk about how the game harmonizes those two elements, and why you went with this particular combat system for this game?
We wanted to do something different within this genre, and mixing turn-based tactics with RPGs and even with rouge-lite elements seemed like a good idea. Adding RPG elements was obvious from the start, since our previous games were action-RPGs, so why not use the things we learnt making those games. We think that adding random loot, classic character sheets with skills and levels will make pre-planning missions a lot more fun and complex. We decided to do a turn-based game simply because we love this genre and because after numerous action-RPGs we wanted to do something different - but of course, this doesn't mean we won't make action-RPGs in the future.
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