No_.ne
Watchdog
- Joined
- March 11, 2025
- Messages
- 79
As someone who did not like this game, yeah, that's pretty much my entire issue with the game. The structure (the way the story's arranged, so to speak) and the final chapter just being a "Oh, in case you missed it, this is what the rest of the game was trying to say, but here, have some extra misery sprinkled on top!"The Last of Us Part II
I do think they took the central theme of revenge a tad too far though. Narratively speaking, the final chapter was entirely redundant imo.
The first game was, atleast for me, an extremely good example of a story that completely sidestepped ludonarrative dissonance (yeah yeah overused phrase, whatever). In the ending, I knew that Joel was a bad person doing the wrong thing, but that doesn't matter because Ellie mattered just as much to me and I'd have done the exact same thing and a part of me empathized with Joel. There was no disconnect between me and him.
The second game to me just felt like it was an exercise in ludonarrative dissonance. Goes without saying that this is just my take on what the game was trying to do but the gameplay and story structure make it feel like the game is funneling you towards enjoying hating the "enemies" as much as Ellie does, try and recapture that feeling of agreeing with Joel and then punishing you for it by pretty much straight up saying "Revenge is bad!". It wants to be a waterboard, a constant barrage of misery and then say "See? You get lost in the revenge but hey, she sucks and you should rethink you agreeing with her!"
But the thing is, I never felt that way. Ludonarrative dissonance can't be enforced as a weapon to make the player think when I'm actively spending most of the playtime looking at the screen, seeing Ellie doing something morally reprehensible and just going "Oh damnit" and feeling I needed a break. You can't punish me for enjoying something that I am actively hating. But I'd have been fine if the game ended when they get to the ranch. NOPE, DOUBLE OR NOTHING, AND DAMN SHE DOES THE EXACT SAME SHIT ALL OVER AGAIN WOOHOO! It just makes the rest of the game even more futile.
I liked Abby's branch of the story. It was good. I think its placement being altered could've benefitted the game but that's an exceptionally minor nitpick.
I'm basing what I felt like in the context of what the first game did for me but it's the sequel and I think that's more than fair. It made me feel one with the character and made me tackle the fact that I am okay with and support what is objectively bad for the entire world. It made me tackle that issue on my own terms and it's something that I'm still thinking about to this day. This game only ever made me feel like it was trying to bait me into agreeing with the character and while they stand with a "boo" sign hidden poorly behind their back and all it did was make me feel bad, but it just didn't do it for me. Yeah, revenge is bad, I know, but since that's not something you made me think about, was all I got out of this experience just nothing but a constant barrage of shit that made me feel like shit?
I think the gameplay is the only part of that game that's actually enjoyable enough to make that point stick. The only way I can really describe it is "crunchy". Easily the best gameplay that one of the narrative blockbuster Naughty Dog games has ever had, and the enemy chatter actually does at time succeed at make you feel bad for enjoying the game so much. IIRC they'll call out each others' names and shit, and that felt like a much better executed microcosm of what the rest of the game was trying to do (make you enjoy revenge and then call you out for it).
Still pretty much the best-looking game released for the PS4 imo. Damn this game is pretty

- Joined
- Mar 11, 2025
- Messages
- 79