Clair Obscur - Expedition 33
This game would be impressive even if it came from a team of experienced gamedevs, but the fact that this is Sandfall's first game is absolutely mind-boggling. And it doesn't seem like they're swimming in very experienced gamedevs either? Not sure about that, but what they managed to pull off is very impressive.
Some hubbub has arisen around the topic that the team isn't really just around 30 people, but apparently it is. They did indeed also use contractors for various work, but the core game team is very small compared to most studios. The credits, as a final arbiter, were impressively short compared to other titles. So I'm gonna entertain that idea.
Hearing this all stemmed from Guillaume Broche's main idea is very believable. This is obviously driven by such a singular vision. But that vision could've been squandered had the rest of the effort not aligned as well. And the fact that it did, so well, is incredibly impressive. Luck probably also played a role, but all the rest is due to their impressive team.
This is a very unique title in that, it seems to excel in almost everything it does. From combat, to general gameplay, to visuals and story and music. All range from good to great and even exceptional.
I'll start with the visuals which have been consistently so impressive and visually striking. Such wonderful art direction, with so much contrast. And a painterly look and feel. Gorgeous stuff. And the creatures, so imaginative. Just beautiful to behold.
Moving on, I was shocked at how fun and engaging the combat system is, with the introduction of timed dodges and parries. Also infuriating sometimes, depending on the difficulty you play at, but overall very enjoyable. It certainly makes turn based way more involved than usually. I think I played for a mixture of Hard and Normal difficulties. I did encounter some issues with that, in that I had thought I had chosen Hard from the start. But at some point in the playthrough I stumbled back on those settings and saw it set to Normal. So I don't know. But on Hard it was plenty challenging, especially in a couple of the optional end-game encounters. And one in particular, where even setting of it was also most impressive. That fight, against Simon, I could not complete on my own. On Hard it was more difficult than anything souls/borne/ring had managed to come up with. So much so that I suspect it was made more-so as a little joke.
On top of that, the character building system, especially the active and passive pictos, is so engaging. So much fun was had, min-maxing and planning builds. And then testing them out. Can't remember the last game where I would constantly and repeatedly spend tens of minutes switching around abilities. I also deliberately only focused on 3 of all 5 characters, basically leaving the rest completely on the bench. Since each character also has its own combat mechanic, 3 were enough for me to try and get a handle on. But it's also impressive how diverse each one is.
I also liked how they gradually introduce movement in the open world, first by land, then sea, then air. Loved exploring it all.
On the story department, it again win aces. A great journey, with a couple quite hard-hitting twits and turns. And peppered throughout, but especially culminating in some solid study of issues of the human condition. Not particularly truly unique, once you strip out all the flair and flavor (since these issues have been studied since mankind has had trauma and the time to reflect on this), but still a beautiful metaphor for it all. And it might seem like "it's only about that issue?" at first glance, but the more you dissect it, it becomes slightly more than that. But even if I'm just reading more into it than it is, it's still solid. Simply put, art. And god knows we don't have a lot of these, in gaming, that leave you introspective and not just consuming stuff.
I also loved some of the characters, especially Maelle. Truly wonderful stuff. And her voice actress was something else. Seems I need to pay more attention to Shadowheart in BG3 then. She didn't really grab me there, though I did only play in Act 1 of that.
Finally, I'm going to end on music. Impressively, this could be the thing that tops it all off. I don't think I remember a game where I was this constantly impressed by the music. Just great pieces one after the other. And also very diverse, in all sorts of weird other genres. Not just the classical pieces. But those do indeed touch in ways not many do. I've even had particular songs becoming ear-worms for myself, and I could not not hear them outside the game. It was strange. And somehow, a huge soundtrack, at over 8h and 150+ songs? Truly impressive.
I understand there is some differing opinion on the ending(s)? I really didn't feel any issue. Liked the one I chose, and I'm hearing it's the one most people, who are even complaining, are complaining about. I also suspect out of the many that aren't complaining?
Anyway, I was thinking of starting a NG+1 for the other ending that I hear is more classically cathartic, but I probably want to sit on this some more.
Beautiful game! Highly recommended! Somehow it still managed to impress, even after all the glowing reviews I had constantly heard about, that i also tried to not get myself overhyped about. I think I'll give it a 10/10, since I cannot think of anything I did not like about it. Congrats to the dev team!