It's looking awesome, but I have a couple of minor issues based off the E3 gameplay…
Firstly, In the Souls games your weapon can impact the wall and cancel your strike. I always thought this was a great feature because it made the environment factor more into the combat and it made you think about which type of attack to use. For example, in a tight corridor you'd use a thrust or over-head strike and save wide horizontal strikes for more open areas with more enemies in the encounter. In Lords of the Fallen it would appear you can just swing through the walls like they don't exist.