Lords of the Fallen - New Patch Released


Part-Time Newsposter
Oct 1, 2010
CI Games shared information on Steam about a new patch for Lords of the Fallen.

Patch1.1 Notes

We would like to announce that the 'Nvidia turbulence' and v-sync options are now available in the advanced in-game video settings with the latest update. Disabling these options will improve the game performance and avoid most of the stability issues.
In order to disable the Nvidia turbulence, please do the following:
1. Launch the game2. Enter advanced settings in options menu
3. Select 'Nvidia turbulence'
4. Switch the option to 'disabled'
5. Apply changes
6. Restart the game

If you are having problems with the options not being saved after restarting the game, please try changing and applying the settings using a gamepad. We are aware of this issue and it is going to be patched ASAP.

There is also a temporary solution for users who cannot disable the Nvidia turbulence because of the in-game settings issue. Please do the following in order to disable the option manually (or instead change the in-game settings using a gamepad):
1. Open the game directory (right click on Lords of the Fallen in steam library, select properties, choose 'local files' tab, press 'browse local files')
2. Run with notepad file settings.ini
3. Find line 'apex_gpu_support_enabled = true'
4. Change the value from 'true' to 'false' (so the line reads 'apex_gpu_support_enabled = false)
5. Save the file
6. Open documents
7. Open Lords of the Fallen folder
8. Repeat steps 2-5
More information.
Oct 1, 2010


Seems I'm one of the lucky few not have any issues with this game.

I follow tech pretty regularly but what is nvidia turbulence?

Ok Google is my friend. Just looked it up it would be a shame to have to disable it.

For others that don't know:
NVIDIA Turbulence enables high definition smoke and fog interaction, dust devils, sand and snow storms as well as supernatural effects in games to provide a much more dynamic and interactive game experience. It can be used to augment any existing particle techniques with realistic response to moving solid objects and turbulent fluid motion. The simulation quality can be easily scaled up or down based on target platform performance. The authoring tool allows the artist to change parameters such as fluid viscosity, turbulence and particle mass to create inspiring particle effects based on fluid dynamics.
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