Lords of the Fallen was at Pax Prime this week, and as a result I have a bunch of news to share. First we have three previews.
Game FanaticsOne the main ways Lords of the Fallen breaks away from action-RPG conventions is through its boss battles. This is done primarily by information conveyance, battle staging, and preparing the player for battle. For starters, any time there’s a boss battle, there are indicators in your surrounding environment (like a pile of corpses outside a door), conveying to the player that it may be time to re-equip and focus. It’s a small feature, but it makes a huge impact on the player’s experience.
DestructoidAs we wrapped up our demo, one thing we took away was the sheer complexity of medieval strategy games that’s found in Lords of the Fallen, from crafting to an interesting lore, to weapons and equipment, but Gop assured us that the complex nature of the game will not lead to grueling or punishing gameplay for the player.
And to end the news-bit GamerHub.tv has a new video interview with Tomasz Gop.Lords of the Fallen looked good at E3; it looks even better at PAX Prime. After another hands-off demo, the next-generation action role-playing game really seems to be coming along nicely. Admirably, it seeks to improve, or at least deviate, on the formula that a certain well-known and similar couple of titles nearly perfected.