I wouldn't mind reading such a feature here on the Watch!This feature made me consider making a feature on the deevolution of Bioware's inventory system as well as their dialogue systems.
Mass Effect 2 delivers a true RPG experience that is indicative of where the genre needs to go. They need to deliver great stories, true character progression, interesting companions, and fun battle systems. I'm not saying every RPG needs to be ME2, but they need to reassess the cliches that they have fallen back on.
Just a step back into the past : Mass Effect 2 is kind of like … a viisual experience. Kind of a movie, right ?
Didn't we have this already ? Games that were made to rather look like movies than anything else ?
Actors blended into a fantasy universe … Stonekeep, Lands Of Lore, anyone ?
Can someone remind me if you could progress both directions (morality) in kotor/jade empire/me1? Because I think the opportunity to go both directions in ME2 was a good improvement that didn't lock my choices. It still disencouraging you to make your own choices by rewarding you if you keep to one path though. Take what comes naturally and you may face serious consequences you will not take if you first progressed to 100% in one direction. You may even loose characters. I wanted adapt to the situation, change tone depending on who I spoke with, which would be a more natural choice for a leader but here you can't.
Heh. I remember reading about people who came out of the first LotR movie and were amazed that someone had already written a book based on it. I kid you not.