An update for Mechajammer which talks about rolling your character.
Hope this reaches everyone safe and sound. For those with test builds, there's a new update with character creation and an area to run around and punt mutants. The community site is fixed and back up as well, and we'll have the death matches in the beta back in good order shortly -- some pathfinding stuff changed in this last update and we need refresh some maps, add some driving combat ones, etc.
In this post we wanted to dive into character creation. Grab your dice and beer, let's grognard up!
From here you're in business to create and edit your character freely.
We originally ordered character creation into a step-by-step process, aptly starting with your birth kit, then jobs, which then determine your age, and finally being able to distribute accrued points to Studies/Virtues.
This made sense on paper, but in practice turned out to be tedious, especially if you want to try out different skills and advantages. Since we're all here to min/max murder-hobos, we wanted to optimize for that.
We start you with set pools of D6 to distribute to learned Studies and Virtues. You can toss these in as you see fit, and they'll just turn red if you exceed a maximum. (Some background traits can reduce or increase your starting pools.)