MENACE - Dev Diary #12

HiddenX

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Learn more about the mission types in MENACE:

Dev Diary #12 - Mission Types in MENACE

In MENACE, tactical battles go beyond destroying all enemies. There is a wide variety of mission goals, many of which do not require you to dispatch all opposition.

Let’s take a closer look at the challenges that await you.

Missions in MENACE
A mission is a single turn-based tactical battle deployment that is fought on a procedurally generated 3D map. Each mission has a certain mission goal that needs to be completed in order to win the battle.

If a battle is won, the player’s performance will be rated depending on certain factors like losses suffered, speed, and others. Each mission grants new items to loot and promotion points to promote squad leaders and pilots and unlock new perks for them.

A mission in MENACE is not an isolated fight but will always be part of an “Operation,” which is a cascade of connected missions. The player will always have some choices on what mission to take on next to complete the operation, but more on that in a later diary.

Now let’s look at the individual mission types:

Note: More mission types are in the works.

[...]
Thanks Couchpotato!



More information.
 
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There are trends that I hate. Don't know if it's people that likes them and I'm the one with peculiar tastes, or the devs think we like it. Open Worlds with lots of boring stuff to do. Pointers to show where you supose to go, instead of hints that points you in the right way. Roguelites wich the only objective is to make the game longer, and finally procedural generated worlds. I think I never played a procedural game, that after a few hours keeped me interested so this game is off my books right from the scratch.
 
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Fighting withdrawals could be another mission type, including a dust-off launch into orbit. Maybe some coastal raids via boat, or a river crossing.
I think I never played a procedural game, that after a few hours keeped me interested so this game is off my books right from the scratch.
Normally I'd agree with you, but Battle Brothers kept me hooked for a long time so I'm willing to give this one a chance.
 
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Fighting withdrawals could be another mission type, including a dust-off launch into orbit. Maybe some coastal raids via boat, or a river crossing.

Normally I'd agree with you, but Battle Brothers kept me hooked for a long time so I'm willing to give this one a chance.
Hum...never played battle brothers. Heard very good things of the game.
 
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