MENACE - Dev Diary #13

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
23,905
Location
Germany
Learn more about discipline and morale in MENACE:

Dev Diary #13 - Discipline and Morale

In modern combat based on firearms, discipline and morale are just as important as in medieval clashes. Today, we give some insights into how we model discipline and morale and how to make the most use of them in MENACE:

Real Life Inspiration
There are usually two different endings possible in any armed conflict. Firstly, one side is physically incapacitated and can not continue to fight. Secondly, combatants can lose the will to fight and hunker down, stop fighting back, and eventually flee the battlefield.

Both are equally important in real life, so we want to ensure that the latter is just as meaningful in MENACE as the former.

We, as developers, took a look at real battles and casualty rates. In most conflicts, casualty rates tend to be anywhere between 1% and 30%. Having every mission end with all units mowed down is typical in computer games but pretty far from reality. For us, it is important to model combat in MENACE in a way that is still rewarding and decisive to play but also to make sure that not every mission is a massacre.

In last week's Dev Diary, we talked about mission types and how you don't have to dispatch all opposition to win missions.

[...]
Thanks Couchpotato!

More information.
 
Joined
Oct 18, 2006
Messages
23,905
Location
Germany
It's a sci-fi game, so perhaps there will be chemical stimulants to modify morale?
 
Joined
Mar 22, 2012
Messages
5,746
Location
Seattle
Back
Top Bottom