Learn more about discipline and morale in MENACE:
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Thanks Couchpotato!Dev Diary #13 - Discipline and Morale
In modern combat based on firearms, discipline and morale are just as important as in medieval clashes. Today, we give some insights into how we model discipline and morale and how to make the most use of them in MENACE:
Real Life Inspiration
There are usually two different endings possible in any armed conflict. Firstly, one side is physically incapacitated and can not continue to fight. Secondly, combatants can lose the will to fight and hunker down, stop fighting back, and eventually flee the battlefield.
Both are equally important in real life, so we want to ensure that the latter is just as meaningful in MENACE as the former.
We, as developers, took a look at real battles and casualty rates. In most conflicts, casualty rates tend to be anywhere between 1% and 30%. Having every mission end with all units mowed down is typical in computer games but pretty far from reality. For us, it is important to model combat in MENACE in a way that is still rewarding and decisive to play but also to make sure that not every mission is a massacre.
In last week's Dev Diary, we talked about mission types and how you don't have to dispatch all opposition to win missions.
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