Morrowind - Official Nvidia RTX Remix Overview

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IGN reports on the official Nvidia RTX Remix available for classic games like Morrowind.


NVIDIA RTX Remix is an easy way for modders to create RTX Remasters of classic games. Watch the tool in action as we capture and remaster The Elder Scrolls III: Morrowind. We can't wait to see what classic RTX remasters you'll make next!

[...]


During their presentation for the Nvidia 4090, Omniverse was presented and we got a glimpse into Portal being auto-enhanced with Nvidia RTX Remix AI. We decided to ccapture the original Portal to see how it compares. Here are the results of Portal vs Portal RTX Remix.
More information.
 
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WOW!

Just blown away by this tool. Imagine all the possibilities for the classics that will never get an official remaster. Deus Ex for example. Or bad remasters, in which case we'll just disregard and make our own.

Now it's quality remake or else. No more low effort remasters of new-ish games.
 
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The catch here is you will need an NVIDIA card to use the feature so not that great if you use AMD or Intel cards. I'm sure AMD probably has something similar in a few years.
 
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Also it has been pointed out the AI does replace some textures it shouldn't so it's not perfect. Just watch the Morrowind video and you notice the switch of the rug texture.
 
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Yeah, they need to create an option for pure upscaling without changing the style of the textures like that. Imo, it actually make some scenes look worse.

Like the example starting at 5:17 of the first video for instance. I actually prefer the way it looks without RTX there.
 
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Also it has been pointed out the AI does replace some textures it shouldn't so it's not perfect. Just watch the Morrowind video and you notice the switch of the rug texture.
There's no AI replacing textures on its own. That's done by hand, akin to modding a game. The RTX Remix tools just make it possible. What you see in the video is essentially a Morrowind remaster (they are calling them "RTX Remixes") made by guys at NVIDIA.

See this link, it describes how it works: https://www.nvidia.com/en-us/geforce/news/rtx-remix-announcement/

Also, using the RTX Remixes does not require an NVIDIA card. From that link above: "mods built using Remix should be compatible with any hardware that can run Vulkan ray-traced games"
NVIDIA cards are only required for the modder creating the remix.
 
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Yeah but you need a high end AMD card to use Vulkan ray-tracing as the lower end cards take a huge hit to FPS. Anyway the days of me spending over $500+ for a GPU are over.

Hopefully the RX 7000 RDNA 3 GPUs releasing in September work better with the tech.
 
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Really, really impressive, and I'm looking forward to seeing remasters of this and others.

But I'm also worried quite a bit.
Seeing the advances of AI creating dialogues, narratives and even creative art you can't help but wonder how long it will take for companies to pick up on that and starting to eschew investing into human resources, taking AI-fuelled shortcuts to the detriment of, well, every customer.
Maybe I'm wrong, and AI-generated games and content, even AI-powered customer service will turn out to be on par or even beyond current experiences. What do you think?
 
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I wasn't convinced by the quests generated by the Radiant AI, and I'm not looking forward to more unoriginal content that isn't crafted by humans. But it may be useful to do the background parts like populating deserted areas so that the designers can focus on the main content. But they have to do it. The same goes with the background activities of NPCs and creatures in general; that's the only part of Radiant that was beneficial and gave a sense of immersion in the world.

I think it will be abused, because some companies can't help taking shortcuts, but it's nothing new. I don't think the AI will have the originality and variety of what humans do anytime soon, no matter the application, but it can at least help with the heavy and dull part of the work.
 
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What does RTX mean ?
 
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What does RTX mean ?
Ray Tracing Xtreme (you can tell that a now-grown 90s kid came up with that). Ray Tracing being a real-time lighting technology, makes things look more realistic but it's a huge resource hog on the graphics card so it's usually the higher end ones that can really handle it.
 
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While I agree on originality, I'm not sure about variety. Radiant AI is. let's say, not exactly state of the art, these days. Check out some of this, instead:


 
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While I agree on originality, I'm not sure about variety. Radiant AI is. let's say, not exactly state of the art, these days. Check out some of this, instead:
No, it isn't. :D That's the only example I know, in that context.

The art examples are impressive. I suppose it's relying on a good set of original samples and enough information on the characteristics of each to be able to produce different but coherent themes, so it could be as varied as the content of its database would allow it to be.

How much effort would it take to make a tool that automatically generate quests and corresponding assets that integrate seamlessly into a captivating narrative, all that in a particular setting?

It seems like a daunting task to me. Maybe generating the quests logic is not too hard because it's a matter of choosing and combining typical patterns, though it would need enough patterns and a good balancing not to feel repetitive.

But the story and setting part... The first link you gave looks like random sentences with a clever choice of words that are close to what initial "theme" is given, but it's short and far from subtle. Creating a whole setting, a story within that setting, and quest narrative, all that being enjoyable and coherent, that's many levels beyond that. I don't know much about the current state of the art though.

Of course we can imagine that given enough time, a company could build such an engine, and sell adventures to game developers based on initial requirements. Or more likely as a tool that the game developer is using during the development, paying fees or even royalties depending on the amount of content, and hiring specialists to use the tool. The question is, will that really cost less to the game developer?
 
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It seems like a daunting task to me. Maybe generating the quests logic is not too hard because it's a matter of choosing and combining typical patterns, though it would need enough patterns and a good balancing not to feel repetitive.
Indeed. But so were the tasks that came before, and yet, AI has mastered them in unexpected and impressive ways. I fear we might get there faster than any of us could expect.
 
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Very impressive! If a proper RTX version of Morrowind is released at any point, I'll definitely give it a pop.
 
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