Neverwinter Nights: EE - Doom of Icewind Dale released

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Luke Scull's Neverwinter Nights: Doom of Icewind Dale official DLC has been released on Steam and GOG:

After more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea!

In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and left to die by a mysterious power, they must survive a dire threat to the dale as they seek the truth behind their abduction. The answers they discover will shape the very fate of the Forgotten Realms.

Explore the arctic wilderness of the infamous Icewind Dale. Fight snow goblins, ice trolls, yetis, and worse as you navigate the frozen tundra and icy wastes and uncover a sinister plot to unleash a rage-filled godling upon the North. Only with the aid of friends old and new will the legendary Hero of Neverwinter be able to recover their memories and prevent the Doom of Icewind Dale


Features:


  • An expansive DLC with 10-15+ hours of gameplay
  • Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns!
  • Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea
  • 14 new monsters to face off against, including new creature portraits
  • 16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty
  • An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios’ campaigns
Purchasing Doom of Icewind Dale will help support development of the rest of The Blades of Netheril campaign—an epic continuation of the Hero of Neverwinter saga and a love letter to Neverwinter Nights and its community.
Thanks Lucky Day!

More information.
 
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Well well. I did not expect to see something like this.

Hope it does well.

Edit - Interesting, does this mean they got some sort of overland map working?

1740223973910.jpeg
 
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It's sad that there isn't a more modern platform for people to spend their great effort on. NN is such an old piece of software that it does not feel tempting to get although the "DLC" sounds interesting. Solasta 2 has a market niche possibility here. Hopefully, they'll fill it.
 
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It's sad that there isn't a more modern platform for people to spend their great effort on. NN is such an old piece of software that it does not feel tempting to get although the "DLC" sounds interesting. Solasta 2 has a market niche possibility here. Hopefully, they'll fill it.
You make a good point, but there is an official HD pack that was released. I would get the cleaned up version however.
You can very likely add it to play this mod in better quality.
Also, Jasperre of Jasperre's AI is developing an "Overhaul" pack upgrading the quality of everything.
Also, every official tileset has been Fancy Mapped like the ones done by (totally not the good) Defana (free Defana!).
But with the new shader options there's a lot of new work being done with it.

I'm going to guess the Overland map is done in the NUI - the new Neverwinter UI that allows custom UI's that can be clicked on.
 
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The mod is completely unencrypted and the very creative DRM developed for the old Premium Modules has been removed from the engine (it's pretty surprising when you find out the details - like they incremented the 2da's a number etc.)

Therefore the new hak for Doom of Icewind Dale is available for use in the toolset if you extract it.

It's been reported the new creatures added are

SpacePope said:
Mammoth, Ice Bear, Ice Mammoth, Ice Wolf, Tourmaline Golem, White dragon with a skeleton rider, Ice elemental (two versions), Verbeeg (some sort of giant, that's the big guy in the screenshot), Ice Trolls (those look awesome), Snow goblins, Yeti, Winter Hag, Snow Spider, Some sort of winter planar golem thing, Entombed (undead guy stuck in an ice golem)

Though a clarification of says
Mecheon said:
Ice and Snow weirds (3e versions), the planer golem looks to be a Xixecal (Epic handbook monster, one of the tallest creatures in D&D going by the book), also a dire polar bear. Also seems to be a one-off hag based entity
based on the appearance.2da

There's several new heads - a theory is they are Drizzt and his companions. One with a skull hat is thought to be Wulfgar.

There's two small tilesets added. One of them a reskin of Frozen Interior that adds a pillar room (speaking of the 100 tileset limit has been greatly increased so there's no danger of adding official tilesets any more).

We can expect all of these in assets in a future patch.

Best of all, this appears to be the first of a series called The Blades of Netheril. There will be more released.
 
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Very cool. NWN is one of my fondest memories, but this bit of content won't get me to reinstall. I hope it's a sign that 'they' are revisiting the IP and a possible sequel is being considered.
 
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This may be a dumb question, but do all these new modules that were released (i.e. Doom of Icewind Dale, Wyvern Crown of Cormyr, Darkness Over Daggerford, Tyrants of the Moonsea, etc.) work on the Diamond Edition, or are they EE exclusive?

I still own the DE, and as someone who only plays single-player, I never bothered picking up the Enhanced Edition because all the new changes it introduced didn't seem all that interesting to me, so I'm curious if it's worth getting the EE only to play through these new modules, or if I should stick with the Diamond Edition and the already existing community mods like Swordflight, Aielund Saga, Dance with Rogues, etc.?
 
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Despite the fresh paint "enhanced edition", the appearance of NWN remains as retro low-poly as ever. But it does have a dedicated niche following, so I'm sure it'll do okay.
 
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This may be a dumb question, but do all these new modules that were released (i.e. Doom of Icewind Dale, Wyvern Crown of Cormyr, Darkness Over Daggerford, Tyrants of the Moonsea, etc.) work on the Diamond Edition, or are they EE exclusive?

I still own the DE, and as someone who only plays single-player, I never bothered picking up the Enhanced Edition because all the new changes it introduced didn't seem all that interesting to me, so I'm curious if it's worth getting the EE only to play through these new modules, or if I should stick with the Diamond Edition and the already existing community mods like Swordflight, Aielund Saga, Dance with Rogues, etc.?
EE is usually on sale for $6. But if you only play single player and aren't looking for the enhancements in EE it's still not really necessary. It's the PW's that are really benefiting. I'm not sure why the HD mod is not fully integrated - I think they had good reasons like it didn't meet the full vetting process of QA or somesuch. I wish it were and then we could have a flag to turn it off or on.
But I'm hoping the Overhaul goes through entirely. The goal of the volunteer mods is to literally be able to make any kind of game out of it now. Animations, for example, are now really easy to implement - you can simply script them to activate them on an individual object instead of going through a whole phenotype process.

Reports are it's a really good DLC though. Very good story and part of campaign of mods. I'm seeing if I can get a review from someone to submit it here.
 
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This may be a dumb question, but do all these new modules that were released (i.e. Doom of Icewind Dale, Wyvern Crown of Cormyr, Darkness Over Daggerford, Tyrants of the Moonsea, etc.) work on the Diamond Edition, or are they EE exclusive?

I still own the DE, and as someone who only plays single-player, I never bothered picking up the Enhanced Edition because all the new changes it introduced didn't seem all that interesting to me, so I'm curious if it's worth getting the EE only to play through these new modules, or if I should stick with the Diamond Edition and the already existing community mods like Swordflight, Aielund Saga, Dance with Rogues, etc.?
Most older mods are compatible with every version but some might have errors. One other thing that matters is the Non-EE videos wont play unless you to covert them.
 
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