Neverwinter Nights: EE - Patch 89.8193.37-13

This game gets so much love after so many years it’s awesome.

Lots to look into with this game so I’ll try to get to it again this year.

It’d be so cool if we had a new RPG with this great of tools and support but it’s like lightning in a bottle. One can hope and dream…
 
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This game gets so much love after so many years it’s awesome.

Lots to look into with this game so I’ll try to get to it again this year.

It’d be so cool if we had a new RPG with this great of tools and support but it’s like lightning in a bottle. One can hope and dream…
Two things on that comment

Rob Bartel has been talking about getting into development again and has downloaded GoDot. He recently gave an AMA on Reddit what his plans were for the Witch's Wake chapters 2-9 (I thought he originally said 10) and why it got cancelled.

View: https://www.reddit.com/r/neverwinternights/comments/1hrb9yl/god_i_wish_witchs_wake_wasnt_scrapped/

(did we cover this?)

The development volunteers, clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, and virusman, have stated that they are trying to expand the engine to allow for different kinds of games to be made with it. Notably, the NUI and targeting mode they added goes a long way towards that.
 
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Yeah the patch numbering is quite hilarious. :rotfl:

Despite that I replay the campaigns and various mods almost 20 years later.

No other game has gotten more attention from me.
 
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I haven't played it in ages, but it's cool to see it still chugging along and being supported. There's been nothing else quite like it since, as far as an isometric rpg with strong mod support and a robust action toolset.
 
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True it seems IP and other copyright laws force developers to not release another game like NWN 1 and 2. I had hopes BG3 would have the same tools but alas it did not.

The tools were cracked though but it wont be easy to make campaign mods.
 
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