Non-RPG General News - The Beauty of Isometric Video Games

Why have I never heard of Knight Lore or Knight Lore clones?
Other than the fact that it was written on and for the Sinclair?
I don't remember any other games like it, but I've seen plenty of top down and side scrolling "room" games that did the same thing. The arcade classic Pengo, and the original Castle Wolfensteins come to mind. In 1984 there were plenty of better games out there already. IMO.
The reason I bring it up is he makes a big deal out of it. Maybe I missed something.
 
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Why have I never heard of Knight Lore or Knight Lore clones?
who knows. i am still amazed how i got to own and play all these games as a random boy with a random dad in a random european small town
 
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For me, it depends on the game. I love isometric for party-based RPGs, but I prefer first/third person for action-oriented games.
 
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offtopic, I see the three of you guys that posted here joined the forum the same week. coincidence?
 
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Isometric is my favorite way to play multi-character turn-based RPGs. It has more of a wargame feel, compared to, say, FPS games.
 
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Well i think that was more or less default for good rpgs. BG 1 and 2 maybe Siege of Avalon, Fallout, and thing of that nature i guess maybe Neverwinter Nights was still like that a bit.

Then we got games like System Shock 2, Gothic, Deus Ex, Vampire the masquerade, Morrowind and so on and isometric lost it's "the go to status" for camera in rpgs genre.
Oh the times where rpgs were good at the core.

I find it funny that i can remember more rpgs in 2000s then i can remember in last few years..
 
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Space game after Space game came out in the 70's only broken up by pong like games (including breakout). Then came Pac Man with it's colorful top down followed by the next big hit, Donkey Kong with it's side scrolling perspective. American made arcade games then realized they had to stand out from everyone else if they wanted to have the next big hit and not just a clone so you had games like Zaxxon going isometric and Qix with it's weird geometry design. Joust was another innovative game. Crystal Caves was the next isometric game as well as Qbert.
So many creative and original games until the 16bit games where they imported Japanese clones of Japanese clones - lots of fighting games and top down space shooters.
 
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