Farflame spotted an article on Videogamer about the development of the Original Sin Board Game:
More information.Baldur’s Gate 3 devs reveal the gruelling development of Divinity Original Sin’s awesome board game
Larian Studios’ Baldur’s Gate 3 is one of the biggest RPGs ever made, but it owes its existence to the developer’s past series — Divinity: Original Sin. Alongside the development of Baldur’s Gate 3, Larian’s Divinity series was also making its return, albeit in board game form.
As a studio renowned for bringing the beauty of tabletop to video game form, Larian now had to do the opposite. But how did the studio repackage the freedom of video games back into the cardboard toy box?
At an event in London, we sat down with Larian Studios publishing coordinator Keiron Kelly to discuss the board game’s years of development. An era that spans kickstarting, COVID and the release of Baldur’s Gate 3, the tale of Divinity: Original Sin — The Board Game is a treacherous one.
From Divinity to Divinity
Officially announced in 2019, Divinity: Original Sin – The Board Game went through countless iterations over its five year development. Starting off as a more simple adaptation of Divinity: Original Sin 2, Larian felt an urge to go further and recreate its signature style of video game freedom back into the tabletop format.
“The existing team [for the original version] had to move on because we wanted to put more work into the game,” publishing coordinator Keiron Kelly told us. “We had to rebuild a team, and I essentially ended up leading that team because we needed someone from the internal side to see it through.”
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