Original Sin EE - More Reviews

Myrthos

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Here are three more reviews for Divinity: Original Sin Enhanced Edition.

Venturebeat, an ongoing review

Last year’s deep, organic, interactive, and occasionally funny Divinity: Original Sin made PC RPG players very happy, and this year’s Enhanced Edition will definitely do the same. If you haven’t played it yet, snap it up immediately on that platform.

If you’re a console player, you should be aware that a little control wonkiness and some extra, unnecessary difficulty await you.

That said, those problems shouldn’t be enough to scare you away from a tremendous RPG. Even with its faults, Divinity: Original Sin Enhanced Edition offers the best console co-op RPG action this side of Baldur’s Gate: Dark Alliance II.

The rating for this review will come when I’m done with the story, but the gameplay alone will earn a very high score.
God is a Geek, 8.5

The Enhanced Edition comes with 80,000 lines of spoken dialogue, most of it very well-delivered. Because of this, there’s a vein of black comedy running through Original Sin that often had me chuckling. The musical score is excellent, too, which does wonders for the atmosphere. Character models are bright and highly detailed, while the world is colourful and vibrant, closer in style to Torchlight than Diablo. It’s an engaging and inviting world, only really hamstrung by its unwillingness to hold your hand or offer real guidance.

Thanks to the release of Wasteland 2, Divinity: Original Sin is not quite unique on PS4, but not much comes close. A sprawling, exciting adventure that makes you work for your rewards, Larian’s tactical RPG has tonnes to offer fans of the genre, though newcomers may struggle to get to grips with its more complex systems.
Playstation Lifestyle, 9

If there is one real knock against Divinity: Original Sin Enhanced Edition it’s that the game has way too many difficulty spikes. Players will have to learn to save often, as wandering into the wrong part of a map, or stepping on a trap, can wipe away hours of progress in an instant. Players will have to play cautiously, and save often, if they wish to get through Larian Studios’ excellent RPG.

Ultimately, playing Divinity: Original Sin Enhanced Edition on consoles is a fantastic experience. It may not be the best way to play, as PC still reigns supreme, but it’s a fantastic version of an already great game. If you’re willing to roll the die, and have luck decide your fate, then you’ll have a blast playing through Larian Studios’ update of Divinity: Original Sin.
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Pushsquare, 9/10:

Conclusion
A splendid RPG that tests your skills and your brain, Divinity: Original Sin - Enhanced Edition is a challenging, sprawling, and enchanting title from the very start. Our only quibble is a complex UI that can sometimes get a little too busy, but it doesn't take away from the game's many strengths. Not only does it have an impressive combat system and interesting quests, it features a reactive world that you can truly leave your mark on. Add in a winning sense of humour, well thought-out gameplay systems, and a charming aesthetic, and you're left with an RPG that would be a sin to miss.
 
The more I read about this the more I want to buy. However, how are parties handled in a single player game? I mean, what is the maximum party size? I have heard you play a PC and there is some companion that joins. Do I have control over the NPC's leveling up process?

Thanks
 
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The more I read about this the more I want to buy. However, how are parties handled in a single player game? I mean, what is the maximum party size? I have heard you play a PC and there is some companion that joins. Do I have control over the NPC's leveling up process?

Thanks

Actually, you play a pair of PC's which you can customize. Then you can chose between a lone wolf skill which gives extra skills and XP, and taking an extra npc companion.
Therefore your party can be two lone wolves or 2 PC's and 2NPC's or one lone wolf and 1 each normal PC and NPC.
 
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What boggles my mind sometimes is how people review these games and say they are too difficult. There has to be a correlation between the "everyone wins, ribbons for everyone!" generation and games that get progressively easier until you can just faceroll the keyboard and get gold stars and dolphin stickers
 
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Actually, you play a pair of PC's which you can customize. Then you can chose between a lone wolf skill which gives extra skills and XP, and taking an extra npc companion.
Therefore your party can be two lone wolves or 2 PC's and 2NPC's or one lone wolf and 1 each normal PC and NPC.

There was also a popular mod where you can make all 4 custom characters. My guess is someone will ammend it for EE
 
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I hope those 70,000 lines of dialogue includes more variety in bark strings for the street vendors. Those get old really fast.
 
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Playstation Lifestyle must have never played Dark Souls if it thinks Original Sin EE is difficult. In short, completely unqualified to make that judgement.
 
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EE is not a difficult game, but of course it can be very complex for newbies. I just played a couple of encounters with total strangers on the internet and they got me obliterated due to the lack of knowledge of the skills and environmental interaction.
 
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This is actually the worst piece of literature I have ever heard. How come nobody else noticed this?

What is worse, word salad or an attempt to break the record for highest rhetorical device density? I honestly think this game is trying to hurt the player with language. It is an exquisite torment to hear line after line, constructed around how to stuff the most alliteration and consonance in to each sentence. They made the friggin place named Cyseal just so they could release an insidious string of s sounds every time it is brought up.

It is so painful because a true hack couldn't do this. This is a concentrated effort to break records. There is sentence inversion, flamboyant diction, and repetition of consonant sounds so densely packed it is a spectacle of empty rhetoric. It hurts listening to it in a way nothing I have ever heard before hurts. It is grandiose pointlessness that approaches the limits that can be done with language. That isn't hyberbole, has anyone ever seen a literary device per word ratio higher than this game acheives?
 
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