Original Sin EE - Review @ Push Square

HiddenX

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Stephen Tailby (Push Square) has reviewed Divinity: Original Sin Enhanced Edition:

Sin-ply divine

PC gamers have been roaming through Divinity: Original Sin since the middle of last year, after a successful Kickstarter campaign and some hefty delays. For these day-one players, it's been yet another long wait for the Enhanced Edition to roll out: an immense - and free - update to the initial release that fleshes out and extends an already large role-playing game. It provides controller support, fully voiced characters, split screen local co-op, a revamped story, and many, many other tweaks that take it to the next level. Now, we console users are getting our first taste of Divinity: Original Sin, with the extra features that the Enhanced Edition adds built in as standard - and what a feast it is.

[...]

Conclusion

A splendid RPG that tests your skills and your brain, Divinity: Original Sin - Enhanced Edition is a challenging, sprawling, and enchanting title from the very start. Our only quibble is a complex UI that can sometimes get a little too busy, but it doesn't take away from the game's many strengths. Not only does it have an impressive combat system and interesting quests, it features a reactive world that you can truly leave your mark on. Add in a winning sense of humour, well thought-out gameplay systems, and a charming aesthetic, and you're left with an RPG that would be a sin to miss.

Score: 9/10 - Excellent

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I am enjoying it a lot - played it for over 3 hours last night.
 
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Despite backing the KS I never actually played the original, it sounds like the wait has only made the game better though. :)

Daniel.
 
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There's a few bugs compared to the original; hopefully those will be addressed.
 
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I've been replaying it on normal...some fights are easier than before, others they have made harder. I'm tring a new NPC too - seems OK so far. But I have lost all my old DOS gamep playing skills so can't remember what I did before ;-)

Still some annoyances - like persistent damaging status affects after a fight finishes.. have died becaus of that. I think "entering combat" after a fight ni DOS would allow you at least a round to do something; that no longer seems to work. This makes zero sense for a turn-based game: in combat you have endless time to deal with shit, but as soon as combat finishes, *wham* time accelerates and you die of poisoning etc. I've heard it's because they need to support dropin/out (which I don't use) - but seriously - just delay ending combat for 2 turns when there are damaging affects remaining on combatants. I can't quite belive this is not something they implemented for EE.
 
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The bug that gets me is holding alt for items but it not picking them up when you click on it unless you are already standing beside the item.
 
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The bug that gets me is holding alt for items but it not picking them up when you click on it unless you are already standing beside the item.

A number of players are reporting bugs such as this and others on the official forums. I am waiting until Larian addresses them in a patch before purchasing.
 
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The bug that gets me is holding alt for items but it not picking them up when you click on it unless you are already standing beside the item.

If you mean clicking on the tool-tip itself, it does work for me but I usually have to click on it twice. Then the character will walk over to it and pick it up. Sometimes though, it doesn't work if there's something blocking the character's path to it.
 
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