How do you come to the conclusion that people think that they can do it?It's admirable how people think that a company like Owlcat can just create a cash cow
How do you come to the conclusion that people think that they can do it?It's admirable how people think that a company like Owlcat can just create a cash cow
I certainly understand that worry but that's always a risk you take as a company venturing into unknown waters. It either pays off or you flop and learn a hash lesson.
As for the situation that's a touchy subject I agree we talked about that before.
Well if you look at the current clues the evidence we do have makes it sound like it might be one new game but there trying something different then previous Pathfinder RPGs.Not entirely new though, since they made two MMORPGs before (Allods Online and Skyforge).
And it's harder to make two successful games in parallel, that's a recipe for botched results. If they decided to do that, I hope they focus on their new IP and don't try to drag another project behind them from which the resources will be pulled away when push comes to shove.
It's admirable how people think that a company like Owlcat can just create a cash cow,
So like a Wail of the Banshee?
And with the new actiony IP: perhaps they're using it as a cash cow to fund more Pathfinder games. One can dream.
I only hope you are right and we will see more Pathfinder games from Owlcats again soon.
I only hope you are right and we will see more Pathfinder games from Owlcats again soon.
It sounds like that's pretty much been confirmed.
@purpleblob1; I think some believe Pathfinder will continue because there are job offers for Unity or Pathfinder, and others for Unreal or sci-fi action RPG (as @Stingray; posted earlier here). This looks like a partitioning of their activity between the old and new game. Then there are still DLCs in the pipe anyway.
Then I see at least one job to port the existing games on next-gen console, which I thought was handled by a 3rd party. And it's C++, which confuses me even more (Unity is C#).
I don't know what to believe but I'm glad if they finally make the move to Unreal. The Pathfinder ruleset in Unity must be a huge investment though, so it's understandable they want to get more return on that.
Hmmm I thought unity engine/Pathfinder job posting was for WotR DLCs, not a new Pathfinder game.
I also think Unreal engine is for the new ARPG game…
But I could be wrong. I wish I am wrong.
I'm not sure about Pathfinder. It would make sense to keep devs from the current team for the DLC work since they know the code, the story and everything. Training new employees in such a complex environment only for a few DLCs would be a costly investment and a risk of discontinuity in the game, unless they plan to release another Pathfinder after the DLCs.
Or maybe it's for consoles too, I haven't followed that, did they release Wrath on console? And Kingmaker was in a very bad shape too. Porting the games doesn't really require a deep knowledge of the Pathfinder Core, however.
Yeah, I hope they don't drop the classic RPG genre.True… god I hope there is another Pathfinder game in the pipeline.
The console players must hate them at this point.No console release of WotR yet but I think they will release it on console eventually.
@purpleblob1; I think some believe Pathfinder will continue because there are job offers for Unity or Pathfinder, and others for Unreal or sci-fi action RPG (as @Stingray; posted earlier here). This looks like a partitioning of their activity between the old and new game. Then there are still DLCs in the pipe anyway.
If it is for another Pathfinder game, I hope they go with a more conventional RPG design this time. i.e. No kingdom/army management.
Paizo has announced Owlcat is not working on a pathfinder or starfinder title, so what are they working on? A very serious discussion.
It's called generational change just like this song.:lol:As long as people are getting money to put videos on YT , the written word will decline.¦