MMO-Play has posted a new article for Pantheon: Rise of the Fallen whether the failed kickstarter MMO is finished.I wrote about how the developer mentioned cash was running out two weeks ago, and development was slowing down.
More information.How did we get to this point? In early September, 2013, Brad McQuaid talked about working on a new mmo that would be a true spiritual successor to EverQuest and Vanguard. Four months later, he announced that the new game was Pantheon: Rise of the Fallen and unveiled the Kickstarter campaign with a goal of $800,000. From that point on, McQuaid and his company, Visionary Realms, Inc., did everything right. They granted endless interviews, talked about the features that they wanted to implement in the game, and were responsive to the inquiries of players. One would think that such actions would lead to a successful funding, but such was not the case. The Kickstarter project ended with only $460,000 being collected from 3157 backers, so gears were switched to allow funding to be collected on the mmo's website. As I write this, they've raised $161,000 from a total of 1591 backers.
The most distressing news for fans of the Pantheon mmo is that the game has posted its current financial situation, where they honestly lay out the facts. Development on the game has slowed considerably as they are unable to pay the development team. Any funds given at the current time will be used for maintenance costs and keeping the website up. Now, McQuaid and his team are hoping to lure private investors to fund further development, but so far nothing tangible has been reported.
So what is the outlook for Pantheon: Rise of the Fallen? To be brutally honest, I think it's highly likely that the game is done, and I come to this for a variety of reasons. First, the game was designed to appeal to old-school gamers who want challenging gameplay, having to group to succeed, and be forced to walk or ride to fully explore the game's world. The reality is that while many gamers talk about wanting to play such a game, their numbers are few as casual gaming has taken over. Players no longer want to spend eight hours running raids or having to spend forty minutes running across a zone to reach a quest point. The players that cut their teeth on EverQuest are older and have families and jobs now. They cannot afford to spend a great deal of time gaming, and newer players want to play at their own convenience.