Passageway of the Ancients - Patch 1.2

HiddenX

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Couchpotato spotted a new patch for Passageway of the Ancients:

Passageway of the Ancients’ 1.2 Patch is now here!

Bug fixes, changes, and more

Hey Everyone!

Hope everyone had great holidays and we wish you all the best going into the new year!

We are excited to announce a new major patch (1.2); we primarily focused on fixing many of the reported issues, in addition to some enhancements. You can find the full list of changes underneath this post.

In addition, we are already working on the next few major patches, and here is a rough timeline of the major changes to expect (subject to change, and in addition to other things such as various fixes as we learn of the issues):

[...]
More information.
 
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Played it for few hours during december...
It was pretty bad.
Combats artificially complex (and the AI combat avoid using the complexity so what's the point?)
You open a doour, you save, the doors are closed again...You enter in a room, there is 2 ennemies, you kill them and then 5 new ennemies appears from nowhere...You save, the ennemy reappears...
The loot, the loot...There is loot everywhere and when I say everywhere it's everywhere.
The story?? A character appear from nowhere without any reason in a location totaly isolated...WTF?

Wait for 1.5 patch, not before. And I don't think this game could be saved.
 
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Well it's a game made by a bunch of old friends in Texas. It's also their first game they ever developed so of course it's rough. It only costs $20 but I'll agree wait for more patches.
 
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