Pathbreakers: Roaming Blades - Announced

HiddenX

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The tactical RPG Pathbreakers: Roaming Blades has been announced:

Pathbreakers: Roaming Blades - Announce Trailer

Pathbreakers: Roaming Blades is a turn-based tactical RPG in which you lead a company of mercenaries through the harsh lands of the Stormtossed Isle. Select one of many origin stories, or create your own, and make your mark through the world. Hire your crew, train, and outfit them. How will your company operate? Will you favor the traditional mercenary life, grab contracts and slowly build up your reputation? Will you instead focus on the lucrative trading opportunities to be found on the Isle? Or perhaps you'll don the mantle of a consummate explorer, discover and chart the numerous dungeons and secrets throughout. Then again, why not a mix of it all? One thing is for certain, though: it'll be a dangerous and bloody journey, and you'd better prepare your company for it, and prepare well.


The world of Pathbreakers: Roaming Blades consists of a procedurally generated world map, teeming with enemies, dungeons, towns and secrets to discover. Assemble your company and roam the lands, looking for opportunities, fortune, and bloody combat. Maintaining a mercenary company isn't cheap, so you'll have to earn some coin on the way. Contracts, trading, looting, discovering and pilfering will all serve you well on that front. Battles are a big part of the gameplay and take place on a tactical hex grid, in turn-based mode. Deploy up to 8 units, each with their own class and skill tree, and engage a variety of enemies intent on seeing your crew lie face down in the dirt. Dungeon exploration is another major component in Pathbreakers. Select a small elite force from your crew and delve into a dungeon. Once inside, you'll face traps, hidden paths, vicious enemies and your ever dwindling oil reserves, as you explore the darkness, hoping for treasures and renown.

Build your own Company
Assemble and customize your roster from a selection of 8 classes, each branching to 2 different advanced classes and with their own skill tree. Mercenaries start with background traits and can learn new ones, adding an extra layer of customization.

Multiple Company paths
Your company can amass reputation on 3 different fronts: Mercenary, Trader and Explorer. A high reputation grants new opportunities tied to its field. More contracts, trading options, and special commissions become available to those who have proven themselves.

Never quite the same
The campaign's open world, dungeons, and most battle maps are procedurally generated, making each new game a different experience. Nothing is ever quite the same and it will keep you on your toes.

Multiple origin stories
Select one of many origin stories, or create your own. Each origin character has their own custom plot and story events, with different strengths and weaknesses and different goals and objectives.

Interesting enemies and tough encounters
The game features a large cast of enemies, ranging from opposing mercenaries to a multitude of unique monstrous creatures. Enemies have access to their own classes and abilities and understanding them will be a key difference between victory and a shallow grave.

Dynamic events
Contracts and story events have multiple resolutions and branching outcomes, never being quite the same from playthrough to playthrough. You'll face some hard choices that will influence how your company is perceived.

Modding
Pathbreakers has been designed to be modder friendly. The game features Workshop support, a map editor, a spell editor, and data files relying on easy-to-edit-and-understand json files, which facilitates adding classes, skills, and new languages.
Thanks Couchpotato!

More information.
 
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Well the second game today I found about mercenaries. There were others announced this year as well. Guess Battle Brothers spawned a whole new category of games.
 
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I was disappointed with their last game. Hopefully this game is better.
 
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I'm not a huge fan of this art style but if it has decent gameplay I will check it out. Sounds exactly like Battle Brothers except for the dungeon exploration.
 
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After I helped out with Fell Seal and the DLC way back when, 6 Eyes asked me back for Pathbreakers.
Many of the monsters and factions are my design and I'll be working on quest design from now on as well.
 
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Seems screeg works on almost every small indie RPG I find for news. :rotfl:

Oh well we don't get along that much and that fine with me.

He at least helps make a few good RPGs I play every year.:nod:
 
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Feel Seal I abandoned because of sheer boredom. Now I see, why videos of this game generate ZERO hype points as I watch.
 
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