Actually jumped back in again… too close to give up maybe.Could be a good time to take break then I don't mind buffing but I know a lot of people don't like it. Personally, I think its part of strategy on when to use/save buffs.
You must have made reflex(?) save on Icy Prison. IIRC, you need to kill both Captor ans Captive around same time or the other one will get back up. And yes, those rings are unqiue item for this specific boss, congrats on 1/4 unique item to unlock final boss
Aye, it was great to see those rings. Actually have never gotten them in the main game, which I assume is possible. I've just never taken all the rooms in the correct order or something, and must have faced the boss before gathering all the other items. Can easily happen.
Went back to a similar group that I enjoyed more earlier. Faced the Fallen Priestess again, and holy mother that thing is a beast. So many party ruining spells. Madness, confusion, pits and destruction -- just off the top of my head. Thankfully my sorcerer had Ice Prison, and it landed on her. Then she and her 15 minions went on to wreak havoc on us. We did manage to kill her, and funnily enough the killed sorcerer got the final 'blow' with a tick from the ice prison. She is the mascara girl to the right, heh. Four of our people lost their lives, though. The last was stuck in a pit we had no way to end due to the sorcerer being dead.
Still no sign of the level 25 boss, but any day now… :-|
Playing on challenging difficulty must change the approach of the game quite a lot!
I'm very approximate and lack discipline with buffing and even spells & abilities during combat, mostly regarding the different bonuses and protections. On normal difficulty it's forgiven most of the time, so I'm only buffing when there are most serious opponents.
What I find very difficult is to compensate the lack of spells and abilities with potions and scrolls, they usually sit there in my inventory and I'm only using a tiny part of them too. I wonder if you feel the same; if there was a separate inventory for them with a sort by type, it would make it much easier. I also feel the icons are even less clear now than what they were in Kingmaker or earlier in WotR. More stylish but harder to recognize and classify.
There are some differences for sure, but don't think it's huge tbh. Haven't played normal for a long time as I've stuck to Challenging. But looking at the settings, the main differences are:
*100% damage instead of 80%
*AC and DC is +2 on Challenging
*Death's Door is ON for normal, and OFF on Challenging.
That last is a big deal tbh, as people will typically outright die-die on Challenging when they go down, like happened to four people in that recent boss fight above (3 grey portraits, and the last died later in the pit). Remember trying out Hard, and that was seriously difficult. It was a reload fest, which quickly got boring. Challenging felt more balanced to me. The early game wasn't such a brutal affair, where one bad roll will kill people. Well, still can ofc, but not as likely to happen. And our guys can hit without rolling 19 or something.
As for Wrath, I don't have that game, but from what I've seen of screenshots, I liked the UI and art in Kingmaker better. It looks more bland and grey-ish kinda in Wrath. I haven't seen a whole lot of videos though, because I want to try to stay away from spoilers in case I buy the game some day (still hoping for a Linux release, though I guess that is never happening :sadpanda: )
Edit: On buffing, I generally don't have a problem with it either, and am glad it is there. It felt pretty weird to not be able to pre-buff in the Pillars games. It's just that in this mode there is essentially only combat, nothing else, so there is no period in between doing other things. Then I spend two, three minutes buffing up. Combat lasts let's say 5-15 minutes depending on how hard it is, at least earlier (later it can be an hour a floor, at least for me). So I spend a disproportionate amount of time buffing up, clicking the same buttons hundred times or whatever. It's not very exciting, but at the same time it's needed to not die horribly Perhaps I'm overdoing it at times, but when e.g. Death Ward has been unlocked, it feels wrong to not apply it to frontliners, just in case we run into enemies that drain levels and such.
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