No I'm not confused - resusing map-parts is so irrelevant for my gameplay experience, that I really haven't noticed it.
Why are you referring to "map parts". I am referring to entire maps taken with zero change.
No I'm not confused - resusing map-parts is so irrelevant for my gameplay experience, that I really haven't noticed it.
Why are you referring to "map parts". I am referring to entire maps taken with zero change.
Cant see how we should complaint on this minor issue while most of contemporary game production uses lazy procedurally generated content. This game should be cherished for all the distinct content they managed to put in it, not opposite.
@bjon045; - I suggest you provide feedback in Owlcat forums if you wish to help them improve the game. Whether your feedback is taken as a high priority or not is up to them of course. But from what I've seen, they take all feedback seriously.
I have provided about two pages worth of feedback when the main Wrath thread was created about a month ago
Great!! Do you mind sending me a link? Just curious
I STRONGLY suggested they should provide more portraits in WotR. Probably one of the lowest priority items but hey, that's one of my feedback
Agree 100% on portraits - I don't think it should be low priority. I found it very hard to even select a portrait for most races/classes apart from aasimar, elves and some human classes.
I think I did exaggerate on the amount of feedback I provided at the start of this month (so I increased it a bit ) but it is in this thread here:
https://owlcatgames.com/forums/show...uld-you-like-to-see-in-Wrath-of-the-Righteous
edit: my feedback is on page 5.
Yeah, I just read it. I totally agree on the lack of decent loot variety and drop rate btw.
I suspect this basically sums core of the issue. There are people around here that would pick BG or P:K over RDR2 any day of week. Suppose unlike you.
BG is twenty years old. RDR2 is the result of a process, of a progression.
If anything, BG should be compared to games from its own time of release to see how those games have evolved over the last twenty years.
BG continuation in present days is nothing like progression. Very little experimentation, impossibility to build on a basis.
RDR2 continues RDR, which is part of another large gaming effort. It tries to further a path taken earlier.
Isometric RTwP party based products show nothing of the sort. It is stuck in the past. It has built up nothing.
But I agree some more loot variety would be nice. On the other hand I also look at that LONG list of weapons which can make it hard. There are enough daggers - the problem was that there seemed to be a long time frame where you get no upgrades. I could have also had just bad luck with the random weapons roll. Also I think there is a crafter who makes some.
That's one area they need to improve in: I believe they offered *too much* weapon variety in Pathfinder Kingmaker. Even for a game of its size, it's nigh impossible for them to progressively make available an upgrade path for each weapon type without enchanted items dropping from practically every enemy as a result. A tighter focus would improve the flow of future games.
No one compares the games. You are missing the point.