Pathfinder: Wrath of the Righteous - Don't call it a Farewell

Time for another reply as I have no saves left after deleting the game.
 
Joined
Oct 1, 2010
Messages
37,287
Location
Spudlandia
It definitely won't be a farewell from my end - still have plenty of playthroughs left for me :)
 
Joined
Sep 4, 2021
Messages
1,541
I am now playing Dragon Age: Origins Ultimate Edition, and after that will do The Elden Ring with the upcoming Shadow of the Erdtree DLC, so I'm booked for a few weeks, but after that I will take this into strong consideration. Already have 400~ hours on this game, so that might push it over 500, which for a story driven single player RPG is rather ludicrous.

I can only be thankful to Owlcat!
 
Joined
Apr 26, 2023
Messages
1,499
Location
Earth's Surface
200 hours is simply too long for most people except the most ardent fans. BG3 was the perfect length for an epic scope cRPG. This DLC was also just too late for most people (not me - but I am a patient man).

Good that I will finally be able to have a full playthrough though.
 
Joined
Oct 18, 2006
Messages
3,231
Location
Sigil
I'm also replaying DAO, and will then play DA2, and DAI, so also a bit booked, but I will replay WOTR with all the DLC's now that they are out, once I have some time.
 
Joined
Jun 4, 2008
Messages
4,022
Location
NH
Beat it three times already and I really don't feel the need to replay it again. Unlike purpleblob I can't understand gamers who keep playing every archetype and class.

Same with BG3 as I feel the same way as well. Rather play new games.
 
Last edited:
Joined
Oct 1, 2010
Messages
37,287
Location
Spudlandia
Unlike purpleblob I can't understand gamers who keep playing every archetype and and class.
I only finished the game 3 times so only played 3 different class/mythics - didn't realise that is all that is available archtypes and classes in WotR :)
 
Joined
Sep 4, 2021
Messages
1,541
I still think of this game and my 1 and only playthrough (so far...) more than BG3. It might not have the cinematics, but it's overall just a better RPG.
I love both they both scratch that same itch for Isometric RPGs. I don't even care if one is only TB, but BG3 is the better game though. More resources and better quality control.
 
Joined
Oct 1, 2010
Messages
37,287
Location
Spudlandia
I only finished the game 3 times so only played 3 different class/mythics - didn't realise that is all that is available archtypes and classes in WotR :)
Just 3 times? Is that all? ;)

Kidding aside, I wish I could find a game I enjoyed enough to play through 3 times in that short a time frame.
 
Joined
Oct 21, 2006
Messages
40,402
Location
Florida, US
Just 3 times? Is that all? ;)

Kidding aside, I wish I could find a game I enjoyed enough to play through 3 times in that short a time frame.
It's just difference in how we enjoy our games - as I mentioned before, I don't have many games I enjoy, so I spend insane number of hours in few games I love :)
 
Joined
Sep 4, 2021
Messages
1,541
It's just difference in how we enjoy our games - as I mentioned before, I don't have many games I enjoy, so I spend insane number of hours in few games I love :)
I can relate to that. Both Pathfinder games are by far my most played games on Steam with around 400 hrs each. Wotr just recently surpassed Kingmaker and unlike Kingmaker, I still havent finish it. Also, if you have limited time for gaming, you think twice before chosing what to spend your time on.
 
Joined
Oct 6, 2018
Messages
1,157
9 GB patch today.

UI

  • Bloodrager's spellbook progression was displayed incorrectly in some windows - fixed;
  • Bug report window will no longer remain on the screen if used during a cutscene in the Prologue;
  • Exit points can now be visible on the maps of Wilderness Encounters;
  • Fixed a bug where obtaining the Shattered Sword of Sithhud wasn't reflected in the combat log;
  • Fixed an annoying reappearing window, that offered to import a DLC5 save, if the player refused to import it;
  • Fixed description for Warpriests Zone of Sanctification;
  • Fixed incorrect display of spell lists by level for some archetypes;
  • Fixed the incorrect glossary tags for Drezen and Elysium in the in-game texts;
  • Fixed the issue in The Treasure of the Midnight Isles DLC where quitting the dialogue could break the level up window;
  • Fixed the issue when enchantment effects on equipped weapons weren't visible in the inventory;
  • In Storasta, the names of Tribe Chief Hovool and Healer Milin now properly display in their overtips;
  • Inquisitors and Faith Hunters, who had Judgement ability, didn't have Resiliency (magic) and Smiting mentioned in the list of available Judgements, despite having them;
  • Nenio's

    ;
  • Paladins are no longer shown as arcane spellcasters in UI;
  • Removed the "final chapter to complete this quest" indicator form all The Lord of Nothing quests;
  • Resetting UI settings to default during some moments in the game such as cutscenes, could make the interface freeze — fixed;
  • Some information was missing in the combat log when using the Disarming Strike feat — fixed;
  • Status effects granted by Azata's court now have shiny new icons, praise Desna!
  • Trickster's Breath of Money has a shiny new icon now.

Visual

  • Added new animations to romance scenes across the whole game;
  • Brass dragon form ability finally has its own model!
  • Cutscene in the prologue, in which the future commander is carried on a stretcher was not played completely — fixed;
  • During the first battle with giants in DLC5, running forward and triggering the hide and seek cutscene could prevent further progression - fixed;
  • Fixed a bug with Vescavors disappearing in the Leper's smile;
  • Fixed a number of minor visual bugs with The Spinner of Nightmares;
  • Fixed a visual issue with ending cutscenes in the Lord of Nothing DLC, where Sendri could have two hats at once;
  • Fixed an incorrect camera angle in a cutscene with the giants in the Lord of Nothing DLC;
  • Fixed an issue with mounted characters in the cutscene with the Masked Stalker in the Lord of Nothing DLC, where the characters would teleport around instead of walking;
  • Fixed flickering visual effects on the demonic barrier in Mutasafen's lab;
  • Fixed issues with Bathomet and Hepzamirah animations when a polymorph is applied to them;
  • Fixed issues with Ciar's model disappearing after being raised as undead by the Lich, both on the map itself and on the character screen;
  • Fixed issues with disappearing textures in Drezen for Lich;
  • Fixed minor visual issues on the location with returning evil Arueshalae;
  • Fixed some Kellid animations;
  • Fixed various visual issues with the cutscene of sacrifice in the Demon's temple;
  • Fixed visual issues occuring when some party members are too far away when a cutscene with Sithud is triggered;
  • Healed Targona didn't instantly gain her angel wing back — fixed;
  • Improved lighting in the Upper city of Alushinyrra;
  • Improved visuals for units leaving fog of war;
  • Improvements for the cutscene with the goblins in the Lord of Nothing DLC;
  • In the Plane of Shadow in the Lord of Nothing DLC, sometimes the selection circles on the characters could disappear — fixed;
  • Invisible characters or flying weapons could appear in the Drezen Citadel location - fixed;
  • Is some rare cases, an enemy's body could change its size after battle, when it was not supposed to — fixed;
  • Lightning strike effects could sometimes proc on locations without the appropriate weather after visiting a location with them — fixed;
  • Obtaining a new Lich level in Act VI could cause the mythic appearance to revert - fixed;
  • Skipping the cutscene in the battle with the goblin leader in the Lord of Nothing DLC caused the cutscene to freeze — fixed;
  • Some cutscenes across the game could look weird or funny when including polymorphed characters — fixed, polymorphs will now be always removed for cutscenes;
  • The cutscene with Irabeth and the clone demon has been improved. Also, a bug that could cause the cutscene to fail to start has been fixed;
  • Fixed the visuals for the throwing axes and darts — they no longer have incorrect red glow and are rotated correctly in flight;
  • Sometimes the ghost horse's glow changed after its resurrection — fixed;
  • Fixed the memory cutscene in the Vault of Graves, now the party does not appear in it. Don't mess with the time police!

System

  • Fixed a major freeze in a cutscene with Vellexia when she turns the artists into furniture;
  • Fixed an FPS drop while activating the Dispeller of Darkness in the Lord of Nothing DLC;
  • Fixed crashes and FPS drops caused by Light Shield of Cursed Allegiance.

Misс

  • Achievement for obtaining the first shard in the Lord of Nothing DLC now happens earlier, right after obtaining the shard;
  • Companions that survived Through the Ashes DLC, that the player can meet in the tavern in the Lord of Nothing DLC, will no longer disappear if the player didn't talk to them;
  • Epilogue slides will no longer claim that Anevia left if she was previously consumed by Swarm That Walks;
  • Fixed a bug where a dialogue with Kyton could not initiate;
  • Fixed the issue that could occur if two characters tried to lockpick and break the same chest simultaneously;
  • If you killed Regill in the cave in chapter 2, he will no longer haunt you in the following chapters;
  • Now, after a successful assault on the Gray Garrison in the first chapter, the party can properly rest and get rid of negative effects before the next chapter begins;
  • The description of the item "Broken Trickster" has been corrected.
 
Joined
Oct 21, 2006
Messages
40,402
Location
Florida, US
So it begins... again :)
20240614094606_1.jpg
20240614094717_2.jpg

My Angel, Celeste, is on her duty to catch all bugs so that my Azata Selene can have her perfect run lol
20240614101012_1.jpg

All of these girlies will have their turn, eventually... :)
WotR Portraits small.jpg
 
Last edited:
Joined
Sep 4, 2021
Messages
1,541
Back
Top Bottom