Glad to hear I don't play Early Access games though.
Will you start a thread and share your opinion?
Sorry thought it was an open alpha. I hate NDA's for games.I'm pretty sure I'm not allowed to share too much detail (NDA).
The games that far along already? Guess a release next year is on track then.Alpha covers part of chapter 1 and all of chapter 2, so it's a pretty decent chunk.
Can I pay with PayPal?
PayPal will be available on the backer portal after the KS campaign ends.
What was the focus?
With the Alpha Test, we wanted to see how the game feels and get an opinion on some of the new features.
With a mythic-focused story, we needed to learn how compelling mythics are and how people like them. Every Mythic should be interesting and useful.
Another important topic was the addition of the rotating camera, and changes that were made to the design of the levels, and how it affected the gameplay.
We were also curious about the overall atmosphere and feeling of the game. Wrath of the Righteous is a dark adventure path and it was crucial that we would convey the atmosphere just right.
It was also curious to receive feedback about the first iteration of Armies in Crusade. While the mechanic wasn’t finished, the suggestions and ideas we have received from players resembled some of our own. It is clear to us that we are going in the right direction.
A month has passed since the end of Stage 2 of the Alpha Test. We have analyzed all the feedback and assigned tasks based on it. A lot of the feedback corresponded to what we were going to do based on our experience. Now it is time to prepare for the Beta Test, which (we hope) will launch in January 2021. There will be a lot of changes compared to Alpha - more content, improved Crusade mechanics, an additional chapter, functioning archetypes, and many more.
This update isn't about Beta, but what we will change based on the feedback from Stage 2 Alpha players. Though we won't miss another chance to tell you that there is now an option to upgrade your tier to include Beta Access! More players = more feedback = better game.
A Retrospective Look at Character Sheet Interface Design
The year 2021 is fast approaching, which means that it has been almost four years since I joined Pathfinder: Kingmaker as a UI developer. During this time, the game has evolved from a small prototype with minimal functionality, into a huge, complex system. The game has gone through release, a year of active bug fixes and DLC support, and itâ€™s been ported to console. Now that the development process for the game is complete, itâ€™s time to go back and take a retrospective look at how the interfaces were designed and built.
I decided to start with what is, in my opinion, the main interface of the game: the character sheet.