Pathfinder: Wrath of the Righteous - Patch 1.0.7c

Redglyph

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Pathfinder: Wrath of the Righteous just received a new patch! It's a 139-MB download.

UPDATE: there have been at least two hotfixes with no version change since then.

Update 1.0.7c

Crusaders!

A new patch has been deployed. Note that the Mac version will be delayed by approximately two hours.

Known Issues:

  • Sometimes a 2x2 sized unit in the army window may get grayed out and be unable to move to another slot. Closing and opening the window a few times should help.
  • Spellbook may contain phantom classes with level 0 under the character classes. This is a visual issue that will be fixed soon.
[...]
More information.
 
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Here are the crispy details.
Quests and companions:
  • Camelia sometimes kept hiding in the basement for too long - fixed;
  • Ramien's death sometimes didn't register correctly, which led to odd situations in later chapters.
  • Mercy quest could become blocked for players visiting aasimar's basement earlier than intended - fixed;
  • Romantic brawl with Lann now has a time limit, so non-melee classes no longer take forever to end the fight;
  • Camelia can no longer miraculously appear in the party in Act 2 after being killed in Act 1.
  • Sometimes coronation for Gold Dragon could end earlier than intended - fixed;
  • It's no longer possible to meet quest characters in the barracks of Battle Bliss Arena if the player wasn't locked up;
  • If Regill died too quickly during The Final Verdict, quest NPCs could stop reacting to further actions - fixed;
  • The Last Resort quest couldn't be completed when choosing certain dialogue options - fixed;
  • Mielara Tumberd could open a portal even for a player who bargained with Nocticula, but the portal didn't work. Portal will no longer appear in such circumstances.
  • In The Final Verdict quest, Regill's pet no longer fights its master;
  • Cutscene with Hepzamirah in Colyphyr Mines no longer freezes if the player went off the Angel mythic path.
  • Fixed an issue in Once in Alushinyrra quest, where the player would be in Nocticula's palace and Yozz would only offer teleportation;
  • Fixed an issue in Chapter 5, that could lead to uninteractive quests and NPCs;
  • It was possible to proceed to Chapter IV without completing the Trickster quest, which caused an array of issues in later chapters - fixed;
  • Mephistophele now has correct stats for all mythic paths and controls the amount of his summons properly.
  • When undergoing Death's Embrace ritual without companions, attack on the top floor of the Ziggurat now begins immediately.
  • Arueshalae's alignment now changes correctly during her quests;
  • Sosiel no longer tries to draw in Nexus mines during combat;
  • In Once in Alushinyrra… quest one of dialogue lines had an incorrect speaker - fixed;
  • Assassin in Drezen now properly lies on the floor as described;
  • Aivu's Frightful presence could force certain enemies to run off the map, leading to various issues - fixed;
  • Burning Dreams quest didn't fail as intended when switching to Chapter 5 - fixed;
  • Fixed an issue that prevented the party with Ember in it from resting;
  • Rudeness to Velexia caused the game to freeze - fixed. Behave next time!
  • Fixed the case when rejecting Sosiel led to flying high up in the sky.
  • In Conspiracy in Shadows allied demons could become enemies if the player supported Nocticula - fixed;
  • When you killed Areshkagal, sometimes she didn't drop Mask of Nothing - fixed;

Locations:
  • Fixed a problem causing Drezen siege cutscene in some of the old saves to become stuck.
  • You no longer suffer from Encumbrance in Battle Bliss when separated from your party;
  • Dialogue at Desna's Altar in Lost Chapel could become unavailable - fixed;
  • It was possible to exit the Battle Bliss arena during the final battle - fixed;
  • It was impossible to leave the room in a brothel in Alushinyrra, if you loaded a save made in this room - fixed;
  • Fixed an issue in Blackwater where characters could receive a permanent electric damage debuff;
  • In Drezen player sometimes couldn't pick Mythic path in Chapter 5 because Greybor was hostile and forced combat - fixed;
  • Animal companions now correctly rest in Drezen;
  • Fixed a bug preventing an obelisk in Ineluctable Prison from destruction;
  • Fixed another case of teleporting "into the void" in Alushinyrra;

Crusade:
  • Tactical combat no longer freezes after using Mass Hideous Laughter;
  • Balance changes to one of garrison armies in chapter 3;
  • It is now possible to move a 2x2 unit one tile to the left;

Classes & Mechanics:
  • Bonuses didn't display correctly for animal companion with Animal Focus - fixed;
  • Oracle's Life Link ability continued to work incorrectly in some circumstances - fixed;
  • Damage Reduction worked incorrectly for Sneak and Precision damage - fixed;
  • Exploiter Wizard now can correctly merge his spellbook with Lich.
  • Animal companions no longer disappear in Nexus
  • Aeon finished calibrating his Bane. Now it affects buffs and effects cast by enemies.
  • Sometimes Ranger couldn't select feat from Combat Style Feat, because he already has all feats - fixed;
  • Path was calculated incorrectly in TBM when moving cursor between two close-standing enemies one of which could be reached with a 5ft step, and the other couldn't. This was one of the causes of failing touch spells - fixed;
  • Arcane Trickster's Cantrips had invalid caster level - fixed;
  • Armored Battlemage couldn't cast spells using Magus abilities - fixed;
  • A combination of Hideous Laughter + Best Jokes + Zippy Magic was so funny that it was able to freeze the game - fixed;
  • Self-imposed debuffs were being removed one frame too late, leading to features like Powerless Prophecy working one turn longer than necessary in TBM - fixed;
  • It wasn't possible to cast dismiss spell as a Thassilonian Specialist - fixed;

Items:
  • Ceremonial Falcata's effect could crash the game if you had Dreadful Carnage and fought monsters with regeneration - fixed;
  • Not enough materials were available through the course of the game for Storyteller to craft all items - fixed;
  • Menace of Death by design could grant the wearer a debuff that would stop from attacking. Now it applies a visible buff, should be less confusing.
  • Rushlight's effect lacked description and didn't give spell resistance - fixed;
  • Melazmera's treasures didn't always have a correct cost - fixed;
  • The dagger "Edge of force" wasn't adding damage to force spells as described - fixed;
  • Items would restore charges after game load - fixed;
  • Respec made some features from items permanent - fixed;

User Interface:
  • Initiative order on top of the screen could sometimes disappear - fixed;
  • There was no notification that spellcasting is forbidden by a condition resulting from Lich's Deadly Magic debuff, which could be applied to friendly characters - fixed;
  • With autofill action bar option disabled, player could experience a significant FPS drop or freeze - fixed;
  • Fixed a tooltip for Healing ability when targeting someone who has already been a target this day.

Mis�
  • Fixed eternal loop of demonic portal sound on the third meeting with Vellexia.
  • You can now refuse to meet the travelling merchant;
  • Damage to attributes would disappear when loading saves - fixed.
  • Baphomet now remembers he can fly, and will no longer fall into pits.
  • Halaseliax had incorrect stats, causing him to be very weak in final combat - fixed;
  • Fixed "Allow sending of saved games" setting interfering with the actual saving process, including the Last Azlanti mode saves.
  • Gallu demons behaved incorrectly when trying to use their ability - fixed;
 
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Ah yes another patch and more broken games features as a result.:biggrin:
 
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LOL true.
The whole ch4 is now broken as result of this patch.
Ch4 btw was the least bugged.

Hotfix for it was just released.
 
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I am just glad to be a patient gamer, I am sure this game will be just perfect in a few months. I did wait also before playing Kingmaker and I had a amazong bug free experience with the game. Just be patient, plenty of other games to play out there.
 
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I'm playing so slowly I've not encountered any major bugs.

The main annoyance for me for now is the turn based combat still doesn't work well.

To be honest, the game has lots of annoyances, but none that detract enough from the fun for me yet...

It certainly isn't a perfect game, but it is fun.

I like the lore a lot which helps.
 
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I've seen two stealthy updates since the "official" one, but they haven't changed the version number and there is no info about that. It may have something to do with the problems reported right after the update…

EDIT: make it 3… it's apparently 1.0.7e now, though it's hard to read.

It must be a clear signal to wait until it calms down. ;)
 
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I finished my angel run without any major issues and no longer in a hurry to finish another run (not that I can anyway, busy with life stuff :/)
 
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I’ve definitely hit some pretty major bugs, numerous freeze ups, crashes, things not working properly. Nothing absolutely game breaking though, just really annoying. Overall it’s still probably my game of the year, but certainly people being patient will be rewarded for it.
 
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Have decided to put my game on hold, and will probably start over, once the first DLC is out. I held out on Kingmaker until the it was content complete and mostly bug-free and it's become my favorite game of this type since the glory days of the Infinity Engine.

Time to play Atom and Trudograd… keep it up my Russian comrades!
 
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Back to Valheim to try the new features?

I'm really lacking time to play anything at the moment :/ also I really don't like the food rebalancing with the new patch in Valheim.

Haven't been playing anything much this week but will definitely split time between WotR and Valheim over the weekend (long weekend where I am :D)
 
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Yeah, technical problems. Yesterday in a certain battle my game broke. TB combat just stopped, the enemy didn take its turn. Turning TB off and on resulted in the ulgy Spider Swarms doing multiple rounds of damage in an instant whiping my party.

However I spent about 2-3 hours willingly for one tough battle alone. I wasn't well buffed before, spells already had run out. But I refused to rest for a complete buff. I wanted to win that combat with the ressources I had at this moment without resting. (Playing on core with a not so optimized party.)
Finishing the game will take me >200 hours if I continue like this. :D

Turn based (if it works correctly) makes this game a lot more fun for me. It gets clear that D20 is first and foremost a turn based system.
And I love that I can switch to RTwP anytime when the battle gets trivial.
 
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My game is starting to get a little wonky and I wonder if it's because of all the patches… I need to try getting farther tomorrow. My wife and I have been playing New World, but we've kinda been playing it like Valheim as a co-op survival and crafting game in these early days. So maybe by the time we get tired of this Pathfinder will be patched a few dozen more times and I'll restart with a new try. :D

(Edit: Oh, and having played this turn-based I'd never be able to go back to RTWP. D&D tabletop adaptations need to be turn based to really... work properly. They just do. Baldur's Gate 1 and 2 were good in spite of being RTWP, not because of it. Same with Torment, etc.)
 
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LOL true.
The whole ch4 is now broken as result of this patch.
Ch4 btw was the least bugged.

Hotfix for it was just released.

I was lucky that I just finished ch4, so I could play and didnt encounter any bug (nocticula mansion was still accessible).
 
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I wonder how much smoother the game would have been without the annoying TB combat added. Shame so many games get ruined with TB combat. Luckily a few TB games are still decent enough to play in-spite of the crappy combat style.
 
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I wonder how much smoother the game would have been without the annoying TB combat added. Shame so many games get ruined with TB combat. Luckily a few TB games are still decent enough to play in-spite of the crappy combat style.

I also think a lot of the problem is that the engine was primarily designed for real time but that they kind of pasted turn based combat on top of it. I think the turn based version is much more fun and the base rules of the game are obviously designed for it. So I would have much preferred that they built the system from the ground up to support it. But obviously that would have made some players very unhappy, and since it's designed to be a baldur's gate successor I understand not wanting to do that. But I can still hope that their next game will focus on it more.
 
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I also tend to agree that the turn based game add much to the game and make some battles much more interesting and I love the fact that we can turn it on/off at will.

If anything, I would not have added the crusade layer and the game could very well live with just a dozen classes or so.
 
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