Rampant Games - RPGs & Fear of Commitment

Couchpotato

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The next website post from the Rampant Coyote this week talks about the fear of commitment for developers, and gamers for modern RPG games.

Once upon a time, computer RPGs were expensive. Retailing for as much as $79 – which was around $150+ in today’s inflation-adjusted dollars – they were a serious money commitment. They tended to stay reasonably close to full price until the sequel was released – maybe dropping down as low as $45 (which is still $80-$90 by today’s rates).

And in terms of time? Hey, if you were gonna lay down 80 bones for a game, you wanted to squeeze every dollar’s worth out of it. So these games had to be big, beefy, and offer around an hours’ worth of entertainment for every dollar. When you invested in an RPG, you were in for a long-term commitment. Not only would it kill your game budget (well, they did for me), but they would represent weeks – maybe months – of effort to complete.

These RPGs were going to become your world for a while. And they did. I think that’s why I have so many fond recollections of these old-school games. I lived in these worlds for a while.
He then compares RPG games to roguelikes.

By contrast, you have the roguelikes. These have been around as long as their full-fledged RPG counterparts (arguably even longer, as some of the oldest RPGs would look a lot more like roguelikes today), but with permadeath lurking around every corner and potentially in every morsel of food, when you start up a roguelike, you do so with the expectation that your entire gaming experience is unlikely to last more than about fifteen minutes. More if you are an expert at that particular game, less if you are new to it. Like the old arcade games, while there may be a theoretically achievable ending (or at least a kill screen), it’s generally just a case of seeing how long you can beat the odds and survive.
And ends the post talking about game length.

All I can say is that no, making RPGs shorter is not the answer. At least not as a general rule. I’m fine with playing “short” 15-hour-ish RPGs, but I still do love the good ol’ epic quest. Once I finally, like Bilbo Baggins, find myself persuaded to step out the door.
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Given my age and the other demands on my time, these days I prefer a cRPG that I can pick up for 15-30 minutes at a time, then stow away. I do still like a detailed cRPG in which I can spend 40-80 hours total; it just has to be in shorter gulps.
 
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when you start hyper-analyzing games to this degree, its lost its fun. my advice is to avoid it.
 
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Most really long RPGs are filled with tons of combat, which is ok if you like that and the combat is entertaining. I prefer a 20 hour game where gameplay doesn't become overly repetitive to a 40 hours game where I get bored.
 
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