S
sakichop
Guest
Oh, but at least there were many corridors to choose from, and the games weren't interrupted by cutscenes.
The only pre-94 shooter I can think of you might have liked was Cyclones.
Modern shooters often are too short for me to get sucked in, which is why I replay Wolf 3D, Doom, Heretic and others several times a year. I don't care much about combat in RPGs, though, and if it can't be avoided, it'd better be intuitive or at least over quick (as in the newer Bioware games). Games like Wiz8 or Dungeon Master 2 are pure horror for me - tedious and complicated.
If I could switch off or at least simplify unnecessary combat, I would. System Shock 1 was perfect in this regard - it had four difficulty sliders for the intensity of combat, story, puzzles and cyber space (so I'm actually looking forward to what Bioware are planning for ME 3)…
Well, That would explain why we disagree then. For me combat as character progression are #1 in rpg's story is secondary.
Yes, I'm one of the few who is in favor of me3's different modes as well although I fear rpg mode won't be as rpg as I like. I'd like to see more games use modes. Maybe 1 day I can play a game with slow, complex and tedious combat and you can play a game with fast action, killem as quick as possible combat And it actually be the same game. I won't hold my breathe though.

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