Raubritter - Gameplay @ Splattercatgaming

Couchpotato

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Me as well it's still in the early stages but also reminds me of Medieval Dynasty.
 
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Darkheart

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Doesn't look like something that should be sold yet... or ever.
Looks more like a game of chores than a game of thrones.
 
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Carnifex

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Sometimes those chores can be interesting though, or evolve into splendid things. And people might enjoy playing a bad guy to a certain extent, I can understand the draw of a bandit king.
 
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Saxon1974

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I love the mediaeval period but why so many that have building elements? That stuff almost always bores me. I just want to explore\fight\level up and have converstations in the world.
 
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Couchpotato

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I love the mediaeval period but why so many that have building elements? That stuff almost always bores me. I just want to explore\fight\level up and have converstations in the world.
Simple Medieval Dynasty and Vanheim have shown their is a huge enough audience for these type of games. I know of a few other similiar games in development.
 
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JDR13

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I love the mediaeval period but why so many that have building elements? That stuff almost always bores me. I just want to explore\fight\level up and have converstations in the world.
I don't mind building elements as long as most of it is optional. That said, I'm not as interested now after seeing the Steam rating and reading some of the reviews. It seems like it's still pretty rough in its current state. I'll still check it out though if they release a demo.
 
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Alrik Fassbauer

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The term "Raubritter" still echoes even into these times. In medieval [fantasy] stories (and novels), this term is still used to mean a rogue knight, a bamdit knight, one who robs people and caravans just for wealth, or others, because they were outlawed, like the classical Robin Hood. The term "Raubritter" is normally depicting an evil, fallen, bloody knight who goes over corpses, so to say. This term is *never* used for positive meanings, like with the classical Robin Hood. A "Raubritter" is always evil.
The only exception would be if some circumstances show within the course of a story that this Raubritter was originally a good man, and would like to become that again, if certain things are met or achieved. Like repelling a false accusattion of crime. But even then, this person likely wouldn't be called a "Raubritter".
The word "raub" means "robbing", a "heist", a "raid", things like that.
In a children's book of my father, there is a Raubritter with the name of "Plünderegut", which means "plunder well". He is depicted as a cliché of an evil fallen knight.

Goethe made the lower aristocracy knight witzh the name of Götz von Berlichingen a literary figure, even although he actually lived.
One could hardly call him a "Raubritter", because he wasn't realy "evil", even although he was acting within several local wars and feuds.
You can buy and read his life time memoirs even today, in modern form of course.
I did so a few years ago, and it was a both entertaining and interesting read - quite a look into gone times.
 
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Saxon1974

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I don't mind building elements as long as most of it is optional. That said, I'm not as interested now after seeing the Steam rating and reading some of the reviews. It seems like it's still pretty rough in its current state. I'll still check it out though if they release a demo.
Yea I don't mind doing a bit of it, but it gets boring quickly. Same here, will watch and if it eventually gets completed and reviews decent I might pick it up.
 
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Saxon1974

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Simple Medieval Dynasty and Vanheim have shown their is a huge enough audience for these type of games. I know of a few other similiar games in development.
Yea good point. I got Medieval Dynasty but only placed for a bit as I was walking around collecting rocks. Not my game style but opinions vary. My kid want's to play with me and he likes that stuff so maybe I am just an old man now lol
 
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Farflame

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I love the mediaeval period but why so many that have building elements? That stuff almost always bores me.
Because its easier to make than create whole world with quests, dialogues, encounters, stuff to find?
 
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Saxon1974

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Because its easier to make than create whole world with quests, dialogues, encounters, stuff to find?
Very good point. I hear that a full blown RPG with interactivity, quests and such is one of the hardest things to do. Makes some sense but still needs to be an audience for it to sell but as CouchPotato said there must be an audience for that.
 
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