Voxclamant
Watchdog
I would very much like to get RPGwatch member help on something.
After reading through all the excellent insights about categories of games in the ArcaniA thread (and later split off to a casual/hardcore thread,) I tried to summarize what I think most people here were saying. Clearly a lot has changed in RPGs in the last year. I think the term "RPG", as used by many gamers and the industry, means little more than a game with an inventory, some kind of skills tree, and a story. I am looking for a better way to use in my reviews so that if I say a game is an "xxxxx RPG" a reader has a solid idea what I mean (whether they agree with me or not.)
One request/warning … please no trolls or flamers here. Let's self-police and simply ignore them. This is a topic sure to get very strong opinions. If someone wants to disagree strongly, with reasons, that is a great thing. If someone just wants to say another is an idiot for their opinion, and beat it to death with post after post, that is a worthless waste of our time. 95% of the responses in RPGwatch threads are exceptional insights, well thought-out, and interesting. Please do not even respond to the trollish 5%.
I have broken the squishy RPG market into 5 categories in order to make a scale to use in my future reviews. The idea is to pick just four obvious game examples in each category. (Ignore the specific games for now — they are just placeholders to give people a starting point. RPGwatch members will likely come up with much better examples.)
I would put such a chart in any review I did — and thus when I said a game was a "Classic RPG" or a "Hardcore RPG" people would have a good chance to understand what I meant by comparing it to the examples.
Click to enlarge:
What I hope to get from RPGwatch members:
When I went through those games currently installed on my gaming computer, I tried to force each into one of the five categories. Some seemed clear, and I would expect to use them in the final cut. Some seemed very hard to categorize, so I could not use them in the chart. In some ways trying to quantify RPGs is as inane as trying to define what makes a girl pretty (or a guy handsome) — it is so subjective that it tends to defy systemization.
Thanks in advance for all the help and ideas!
After reading through all the excellent insights about categories of games in the ArcaniA thread (and later split off to a casual/hardcore thread,) I tried to summarize what I think most people here were saying. Clearly a lot has changed in RPGs in the last year. I think the term "RPG", as used by many gamers and the industry, means little more than a game with an inventory, some kind of skills tree, and a story. I am looking for a better way to use in my reviews so that if I say a game is an "xxxxx RPG" a reader has a solid idea what I mean (whether they agree with me or not.)
One request/warning … please no trolls or flamers here. Let's self-police and simply ignore them. This is a topic sure to get very strong opinions. If someone wants to disagree strongly, with reasons, that is a great thing. If someone just wants to say another is an idiot for their opinion, and beat it to death with post after post, that is a worthless waste of our time. 95% of the responses in RPGwatch threads are exceptional insights, well thought-out, and interesting. Please do not even respond to the trollish 5%.
I have broken the squishy RPG market into 5 categories in order to make a scale to use in my future reviews. The idea is to pick just four obvious game examples in each category. (Ignore the specific games for now — they are just placeholders to give people a starting point. RPGwatch members will likely come up with much better examples.)
I would put such a chart in any review I did — and thus when I said a game was a "Classic RPG" or a "Hardcore RPG" people would have a good chance to understand what I meant by comparing it to the examples.
Click to enlarge:
What I hope to get from RPGwatch members:
- Please stick with the five categories for now — RPG Elements, Casual, Mainstream, Classic and Hardcore.
- This is not to rate games, just to categorize them.
- The choices are highly subjective — such items as story immersion, hint systems, and degree of choices play a critical, but very hard-to-define role.
- Recommend what you think would be good examples of that category — I am looking to end up with just four games in each category.
- Try to pick well-known games. More recent is better than older games (because more readers will know them.)
- It does not have to be a "good" game — just one that is known and fits the category well. It does not matter (using the above placeholder as an example) if you think BG1 was the worst RPG ever — just is it a good, well-known example of a hardcore RPG?
- Please no flames or trolling — constructive criticism and comments will be welcomed, personal shots at anyone will be ignored.
Thanks in advance for all the help and ideas!