Revenge of the Firstborn - a 3.5 SRD turn-based, Isometric RPG

RPK

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I’m excited to announce my new turn-based isometric RPG, based on the 3.5 SRD – Revenge of the Firstborn.

The game features crunchy combat inspired by the likes of Temple of Elemental Evil and Baldur's Gate III. The story will have two different endings, based on the decision you make throughout the game.

It features over 275 spells and 125 monsters from the SRD. In addition, it implements all of the feats and skills you can find in the tabletop version of the game.

You can create your party of 6 from one of 10 character classes and all of the races in the SRD (gnome illusionist anyone?).

It also features what I’m calling the Endless Dungeon. This is a roguelike mode, consisting of 3 different dungeons that increase in difficulty. The challenge is for your party to reach level 20, and includes the classic roguelike traits such as randomly generated dungeons layouts, randomly generated loot and randomly places monsters and a collection of mini-quests to add variety to the dungeon delving. Of course, it wouldn’t be a roguelike mode without permadeath (resurrection magic, works, but if your party dies, you’re done).


You can wishlist the game here

You can learn more at the steam page, revengeofthefirstborn.com, or simply reply to this thread!

 
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If you can truly capture the combat from Temple of Elemental Evil, you'll have a consumer here! Best of luck with the project and thanks for sharing the info with us.
 
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Looks too good to be true for a solo thing :LOL: I checked out some of the older gameplay videos on your YouTube channel, but all there is is combat, nothing with examples of dialogue, inventory/character screens, character creation/leveling, etc? An updated gameplay video covering everything would be nice. What engine are you using?
 
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Looks too good to be true for a solo thing :LOL: I checked out some of the older gameplay videos on your YouTube channel, but all there is is combat, nothing with examples of dialogue, inventory/character screens, character creation/leveling, etc? An updated gameplay video covering everything would be nice. What engine are you using?
I didn't realize that until you pointed it out! I have some very old videos of those systems on youtube, but hid most of them because they are (more) polished now. I uploaded a few new ones.

here's a video of character creation:

You can see an example conversation from an early quest in the game here:

you can take a tour of all the character screens, from feats and skills to spell memorization, inventory and mount information here:

Also, the game is made in Unity.
 
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Cool, looks great. I can already guess some people are going to say the UI looks too contemporary, and not Ye Olde Style like the Infinity Engine / Pathfinder games, but Solasta was like that too and it didn't bother me personally.

My suggestion would be to put together a separate "gameplay trailer" that shows all the interface/systems stuff like this, plus combat, etc. As an example, check out the Kickstarter trailer for Realms Beyond. People who are into these kinds of games want to see that stuff. You'll probably be able to drum up more early interest that way.
 
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Cool, looks great. I can already guess some people are going to say the UI looks too contemporary, and not Ye Olde Style like the Infinity Engine / Pathfinder games, but Solasta was like that too and it didn't bother me personally.

My suggestion would be to put together a separate "gameplay trailer" that shows all the interface/systems stuff like this, plus combat, etc. As an example, check out the Kickstarter trailer for Realms Beyond. People who are into these kinds of games want to see that stuff. You'll probably be able to drum up more early interest that way.
This is a great idea! So great, I already have it on my todo list :D

I'm a little limited in art assets - character portraits alone are costing more than I ever thought I'd spend on this, so I had to pick what I thought would look the best off of an asset store. It works alright, but if I should be lucky enough to be successful enough with this game, the UI for my next one will look markedly different.
 
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Assuming the game goes reasonably well and meets whatever success criteria you have for it, is the plan to eventually create a series of 3.5 games using the engine, kind of like KOTC2 is (supposed to be) doing?
 
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Assuming the game goes reasonably well and meets whatever success criteria you have for it, is the plan to eventually create a series of 3.5 games using the engine, kind of like KOTC2 is (supposed to be) doing?
that's an interesting question. It seems like it would be a shame to build a whole rules engine and only use it once. So... probably?

On the other hand, I have been really concerned that using a dead version of tabletop rules is really going to hold the game back, overall. I picked it because 1) it saves me from having to invent a ruleset on top of all the other work to make the game and 2) I know (and like) 3.5e D&D much more than 5e. We shan't mention 4e.
 
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I dunno, I think most people who are the audience for this kind of game prefer 3.5 over 5. Seems like a selling point to me, not something that would hold it back.

If you were trying to create something more targeted at the masses, like BG3 or even Solasta, you might want it to be 5, because in general the masses like simpler. But you need big-budget graphics and sound to get the masses involved anyway.

Just my take.
 
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I dunno, I think most people who are the audience for this kind of game prefer 3.5 over 5. Seems like a selling point to me, not something that would hold it back.

If you were trying to create something more targeted at the masses, like BG3 or even Solasta, you might want it to be 5, because in general the masses like simpler. But you need big-budget graphics and sound to get the masses involved anyway.

Just my take.
that makes sense. You're right on the mark about big-budget graphics. My target audience the hardcore RPG guy who needs serviceable graphics, but detailed gameplay. "Serviceable" is about the best I can manage on the graphics front being a software engineer by trade.
 
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This sounds really great indeed. I've added it to the ever growing wishlist.
 
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