Revenge of the Firstborn - Mounted Combat

HiddenX

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Learn more about mounted combat in Revenge of the Firstborn:

Exploring Mounted Combat

Mounted combat is one of the features I'm most excited to have in Revenge of the Firstborn. The game includes ponies, horses, warhorses and paladin mounts, the latter of which gains levels and abilities as their owner levels up.

All of the mounted feats from the SRD are present in Revenge of the Firstborn, so you can use the Mounted Combat feat to protect your mount or use the Ride-By Attack skill to gallop around the battlefield, dealing damage. Equip a lance and use the Spirited Charge feat to devastating effect or take the Trample feat to simply run down your enemies.

Pay close attention to your positioning, because if your enemies can get close enough, they may attempt to pull you from the saddle or ruthlessly kill your mount!

Warhorses are trained to attack with hoof and tooth and act on your turn. Non-warhorses are not meant to be used in combat and require a skilled rider just to maintain control of them in the fray. Investing in the Ride skill also allows you to use both hands on your turn whereas a failed Ride check means you must use one hand to control and guide your mount, foregoing off-hand attacks or, if you’re wielding a two-handed weapon, not being able to attack at all.

You can equip your mount with the basics such as a simple riding saddle, or chose from several types of barding to protect your mount. Keep an eye out at shops and when you're exploring the world to find barding with magical effects to augment your mount's abilities even further.

Check out the video below to see mounted combat in action!

Thanks Couchpotato!

More information.
 
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was never a fan of mounts in game cos, at worst they are not good or at best take over the game and make normal combat not good. So it's never a win situation in my book.
 
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Mounted combat is great fun in Wrath of the Righteous. Pretty overpowered though. I think the issue is that in the tabletop game (PF 1e), a melee attacker can't make a Full Attack after his mount moves more than 5 feet, but the game lets you do it. So the OPness is Owlcat's fault I guess.
 
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I think it can be a great feature, if done well. And it seems to have a lot of potential, here.

One problem, however, is that Mounted Combat makes little sense indoor. Doors, hallways, usually aren't high enough for someone mounted. Not to mention having to climb stairs... I hope that in this game, you can just somehow leave your horses «outside».
 
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