The Outerhaven interviewed Shinichi Tatsuke, the lead producer of Romancing SaGa 2: Revenge of the Seven:
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Thanks Couchpotato!Interviewing Shinichi Tatsuke on Romancing SaGa 2’s Modern Reimagining
We recently had the opportunity to ask Shinichi Tatsuke, the lead producer of Romancing SaGa 2: Revenge of the Seven, a few questions about the game. As our review of the game shows, the game itself is an incredible experience! How did the team manage to bring this classic title so successfully into the modern era?
A big thanks to Shinichi Tatsuke for taking time out of his business schedule to grant us this interview.
Q1. (Scott Adams): When remaking an older game from the Romancing SaGa series, what is the design philosophy you held for the game to not lose the original’s splendor?
Shinichi Tatsuke: Early on we defined what parts of the game were important to the identity of Romancing SaGa 2 and made the decision not to make major changes to those parts. Specifically, these were the worldview, the general framework of the story, and systems such as the Inheritance system, Glimmers, and Formations. Meanwhile, we made a series of modifications to the parts of the game that felt challenging to play as a modern RPG. The battle system and growth system both underwent major overhauls, and we also added dialogue to cutscenes to make them feel more natural. As a result, I believe this has become a game suited for the current era while still building on the great qualities of the original title.
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