- Nov 1, 2014
To be perfectly honest, I find the review way too positive
And I'm going to find your post way too negative, if I'm perfectly honest. Which is ironic, as I do highlight negativities, where as you don't care to highlight any positives. As if you imagine the game to be a completely devoid blank screen with just the words "fuck-you" embossed on a permanent loading screen. Which is absurd.
as some of games most glaring issues aren't even mentioned or downplayed:
Really? Let's have at it then:
One thing the review completely leaves out is the absolutely atrocious ability bar. It's so bad and wastes so much of your time that it made me uninstall the entire game almost on its own
You 'almost' uninstalled a game because you didn't like something about the ability bar? Ok bro, *steps slowly back and looks for a potential exit, just in case* Well, erm, er, what can I say. I guess I shall endeavour to find out what your gripe about it was:
here's a copy-paste of mine from the game's forum:
The standard in games like this is to have one bar (or multiple ones that can be toggled) which can contain all your "usable" skills, items, etc. and you can arrange as you see fit.
Is it? I can't say I've ever arranged my ability bars in any 'games like these', ever. Never even crossed my mind. How on earth did some optional personal UI tinkering suddenly become you're big uninstall issue?
And that post actually found a lot of people had the same qualms with it before it was drowned by other posts with other issues in less than a day…
I guess not all of them consider it a rage inducing uninstall issue. Sure, it's always nice to have options in games, the more the merrier as they say. But uninstall because of it? I dunno, maybe drink less coffee? or Cocaine? Or whatever it is?
If you spend most of the time in the already super short battles fighting not the enemy, but the UI, something foul is afoot.
I'm going to hold this sentence back for use in a later reply where you mention another 'big flaw' with the game.
Talking about battles, another issue is that the game is just WAY too easy. You have all these theoretically awesome tools for combat with brewing and buffs and debuffs and abilities and magic… but practically all fights are over in less than 10 seconds with just standard attacks and maybe an occasional spell. All of those additional mechanics seem superfluous.
Ah, here it is, I shall now reply to your uninstall rant about the ability bar here. So, let me get this straight, your two biggest complaints are that:
1. The ability bar has no customisation options and is therefor too 'clunky' for you to physically cope with.
2. The combat is so easy that practically all fights are over in less than 10 seconds.
Hmmm. I'm sure it doesn't take a genius to the see the immediate contradiction here.
So, erm, if you're barely ever required to use the ability bar, how have you become so frustrated by it since you rarely have to use it anyway. Something smells fishy here, and it ain't the stolen fish side quest.
I was also swimming in gold after barely 8 hours of playtime - I know the player swimming in gold near the mid-end game is par for the course for games of this style, but this fast?!
Well done you. If only the game had a mechanic which had a plot-related use for any excess gold you collect. Hmmm. I wonder. Oh, yes, it does!
And that's on the Hard difficulty, I don't even want to know what the lower ones do.
There are four difficulty settings, are you referring to the third or fourth setting? Not that it matters, it just shows your preference for supplying as little detail as possible while maximising your preference for rantology.
Automatic story mode? I find it interesting that the author even had the motivation to play through it completely on normal.
The story isn't bad, but really not THAT intriguing, either.
I have no magical ability to know what you do and do not consider interesting when it comes to computer game stories. But I do now know that you weren't taking the least bit of interest in the setting from the get go if one of your complaints is "I have too much gold during the early game". But then I have no idea what "8 hours in" means in an open world'ish kind of game where bee-lining the main quest is vastly different in term of time to completionist exploration. Did you play the whole 8 hours with the Benny Hill button turned on? Who the fuck knows. And who the fuck cares anyway whether you personally don't like carrying gold in RPGs.
I do agree that the combat would be better if the game had more monsters to encounter, as mentioned in the review, as it's normally the monsters who have unique immunities and more unique powers than simply to-hit and armour class. The potential here is seen late in the game, as mentioned in the review. You'll notice that was in the 'negatives' section of my supposedly over-positive review.
I also found the class system somewhat lacking.
All wizardly classes are basically the same, with the only difference being a somewhat different spell selection. It's more or less the specialized wizard classes from BG1 - at that point, why not just have one class instead?
Are you really asking why Baldur's Gate 1 had specialised wizard classes rather than just 'wizards'?
You pick "Necromancer" and think "cool! I'll get to have minions!", except you are really just a normal wizard casting normal spells and your "minions" last like a handful of seconds in battle before they unsummon themselves.
Yes, in this game they did something differently. Summons last for a few turns instead of lots of turns or until dead. Oooo. Different! And yet, oh dear, your previous point was "oh no, it did something the same as another game, big rage". Ho-hum.
Wow, we really discussed the rage inducing nature of the class system there didn't we, I mean we went through the whole entire Wizard section! Case closed!
There are also no feats that would allow you to customize your class somewhat. Leveling up feels empty, as all you do is add a few % to the same things every single time you level up, and sometimes selecting a spell/ability which then gets marred by you rarely needing those and the UI issues.
Even BG1 had more impact when you could add a dot to proficiencies.
Feats didn't exist until 3rd edition. AD&D was more bare bones at level up. As mentioned in the review, that is supposedly not coving the things you wanted covering. If you feel adding a dot is more impactful than adding numerical numbers, what can I say, hooray for you. I mean, you're factually wrong, this game has 'more to do on level up' for some classes than old AD&D, but who's to stop you getting orgasms over dots rather than numbers. Life does take all sorts, which is a good thing. Three cheers for the dots, hip-hip!
It's not worse than the BG1/2 D&D implementation all in all, but really not better, either. I find that cRPGs of this kind need more meat on their bones nowadays to be interesting.
Hmm, I get the impression here that you're not overly invested in the idea of enjoying RTwP type IE-likes anyway. Like, you know, that 45th line of cocaine just doesn't hit like that first one did, huh.
Fewer, but more distinct classes would have been a much better choice.
Also "Surprisingly, bugs don't play too much of a role in this game." is just flat out wrong.
I'm happy the author didn't have many of them, but a lot of people are having a lot of very serious bugs.
Yes, it's difficult to write about things you don't experience. Write what you know, that's the old saying isn't it.
For me, for example, the entire screen would occasionally appear in LSD-trip-like colors, which could only be fixed by many reloads - and you know about the loading times already.
Ooo, that's a rare one. Nice find. Did you attempt to find out how rare it was before trying to murder the game for it?
Also, just because a bug doesn't cause the game to crash doesn't make it minor. A bug that forces you to reload to fix it is not "minor", either. This is (at least officially) not early access anymore.
Really stretching now huh. Trying to think of another bug you had that might be common to others? Nope, just trying to make an appeal to semantics regarding the occasional but of sticky UI pop-up.
I also see the potential in the game, and the devs are actively patching, but the lack of response or communication regarding the real big issues of the game is somewhat discouraging.
There is a dev replying to most steam issues, as you are aware as one posted to your almost illegible rantathon only the other day. But, of course, you didn't rush to tell us.