We were lucky enough to grab Thomas Riegsecker from Basilisk Games for the first interview on Eschalon: Book II. Here's a sample:
Read it all here.
RPGWatch: One of the bullet-points in the announcement that caught my eye was the “cause and effect outcomes” you mention for many quests. What exactly does this mean and does it differ from how you approached Book I? I'm hoping this means more opportunities to make choices in how to resolve quests or how the result changes the direction of events – am I reading this right?Thomas Riegsecker: You are correct. In Book II we’ll have more quests that branch based on player choices, and the effects of these choices will be more apparent. For example, helping one person may affect your standing with someone else, or completing certain quests may impact the game world in unforeseen ways. Overall, we just want to give the player a greater sense that their actions have real consequences.