Well done, especially the two-forked commentary about what some are cheerleading as "finally no high fantasy" (as if that was a quality in itself) but then highlighting some of the problems that come with such a setting.
I don't see where you disagree with my point.I disagree. Speaking purely about settings and lore, it is certainly MUCH harder to do tolkienesque high fantasy well, than it is a low fantasy or history inspired setting, simply because experienced audience members have already seen it all. To someone like me, who has experienced tens or even hundreds of various high fantasy settings over the years in all kinds of media, another copycat high fantasy setting without a clever twist is an instant turnoff.
I just finished the game. I liked the first campaign, but the second campaign not so much…
1- My characters were already high level. Only got to do like 2 advancements in the 2nd campaign. I like having things to look forward to.
2- I had already completed all invention research so again, nothing to look forward there.
3- Too much back&forth.being so far to the west, having to go back to it to add another thing was a chore (in the end I just skipped this)With my fortress
An answer to the spoiler:
yes I won it on normal difficulty. Bring a doctor, position 4 tanks/fighters to protect him and one rifleman. Use smoke and stuns on enemies and abuse the special hit 3 adjacent enemies your "guest" brings. It's the only battle I didn't use 2 riflemen but only one.
By the way:
Did any of you guys get the battle to defend you fortress against the Aztec where you stand with 6 against 18 pretty high-level Aztecs, and won it? That's the one fight I was unable to win.
You can spin or tilt the camera, hold middle mouse button (scroll wheel). IIRC, A and D also rotate the camera. I agree that ranged is probably underpowered, but I found it useful to always have one hunter on the field to mop up injured opponents that my melee soldiers couldn't quite finish - their high movement and range makes them great for that job. Agreed on the difficulty curve - I think the devs already mentioned they would address this in a patch.
Well, Scouts hit hard, but they are also fairly vulnerable, and will often end the turn in an exposed position if used for mop up, while ranged units can do their work from behind the protection of the melee units. I typically used 3 soldiers, 1 doctor, one scout, one hunter.