RTS Tactical Warfare Another C&C Clone

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Another indie C&C Clone developed by an indie studio in Abu Dhabi, UAE.

The Abu Dhabi-based (UAE) indie games developer Mizrab today announce with great delight and excitekment, that their fi RTS “Tactical Warfare” is coming to PC via Steam on November 29th, 2024.

Furthermore Mizrab has also just announced that the demo version of “Tactical Warfare” is now available in the context of the Steam Next Fest until October 21st.

RTS Tactical Warfare is a captivating game where players navigate an interstellar conflict between Earth’s defenders and refugees from a parallel planet, requiring strategic planning, resource management, and balanced tactics.

The two factions, Terrans and Assarlions, offer unique combat styles with diverse units like tanks, aircraft, robots, and soldiers. Players can build customizable bases using a blueprint system for efficient defense and army development, eliminating traditional wait times.

The game offers multiple modes: story missions, customizable skirmishes, and survival challenges. Players can engage in solo or multiplayer battles, build defensive bases, or focus on offensive strategies in the Outmaneuver Challenge, featuring live third-person shooter control.
 
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Dear Tactical Warfare community, We have an important update regarding the release of Tactical Warfare. While we initially announced a launch date of November 29, we’ve made the tough decision to delay the release to ensure the best possible experience for you. The new release is planned for the end of December, with a specific date to be announced soon.

Thank you for your understanding, and stay tuned for more updates. We’re committed to delivering a game that meets your expectations!
 
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You might have noticed that articles and videos will be popping up this week, featuring some never-seen-before content of Broken Arrow.

We have decided to give media an exclusive first look at the game, but fear not: we're going to deep dive on it ourselves on next week!

Join us on our Twitch channel on February 26 at 4 pm GMT for an exclusive first look at new single player story campaign content. Edmon, Community Manager, will be playing, and Félix Habert, Creative Director at Steel Balalaika, will be taking part in the stream to reply to all your questions.
 
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First and foremost, thank you for your ongoing feedback on the game. We want to clarify that the game was originally intended to be released in Early Access, but due to some technical issues, it was not published as such. However, rest assured, we will continue to work on fixing bugs and improving the overall experience as time goes on.
 
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First and foremost, thank you for your ongoing feedback on the game. We want to clarify that the game was originally intended to be released in Early Access, but due to some technical issues, it was not published as such. However, rest assured, we will continue to work on fixing bugs and improving the overall experience as time goes on.

Secondly, we've heard your thoughts on the game's use of AI for certain aspects of the title. We're already looking into getting these replaced outright with human-made content.

We may be a small indie team, but we will continuously strive to deliver an experience that meets your expectations
Your support means the world to us, and with your feedback, we’ll continue improving Tactical Warfare to make it the best experience possible.

we hope to see you on the battlefield again!"

NEW FEATURE ALERT – Tactical Warfare Just Got Personal!

We’re excited to introduce one of the biggest gameplay updates yet: Third-Person Combat Mode! For the first time in Tactical Warfare, you can leave the top-down view behind and step right into the action by controlling your RTS units from a third-person perspective.
 
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