Sekiro Adventures Journal

Holy shit, I almost lost my mind fighting O'Rin of the Water. Felt like she took 10x the attempts of the highest next one.
She gave me serious issues the first time as well. It's kind of hilarious how uneven she is, or she's just got one heck of a chaotic and explosive pattern that she follows, and man does she punish you for healing if you're not far away enough.
I haven't raged and strangled my controller this bad, since probably the first time I played the game. :ROFLMAO:

This can't be good for my blood pressure. :ROFLMAO:

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Found a cool channel where the lady/girl that owns it, and speaks Japanese, goes through solid analysis of a lot of the game's written text. And comparing it to English.
Plus plenty of other little bits of history and knowledge. Later on in the playlist she also has environment and artwork analysis. Looks like it's gonna be a good watch.

Also impressively, she says she never played too much of FromSoft games, and that Sekiro is the only one she stuck with. She says she doesn't even have a console.
Pretty impressive due to the difficulty of it all. Sekiro is definitely the hardest of them all. She even says she's rather watched other youtuber's play the other games, as she was interested only in the stories and lore.
But with Sekiro she wanted first-hand knowledge of the experience.

View: https://www.youtube.com/watch?v=MbLcZcvMJC0&list=PL8ACk3C6E0W8P3odccbOk_CKcdISQDFQ7&index=2
 
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Wow, I can't imagine myself master a game of such constant high-adrenaline fights that require learning, reflexes and concentration and even challenge myself more. All respect to you and anyone who does so (y)
Are there any "trash mobs" in this game?
 
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Wow, I can't imagine myself master a game of such constant high-adrenaline fights that require learning, reflexes and concentration and even challenge myself more. All respect to you and anyone who does so (y)
Are there any "trash mobs" in this game?
I also generally avoid high stress games. There's plenty of games with huge difficulty spikes that I can't be bothered to learn, from platformers to action games that are truly unforgiving.

But Sekiro is just an amazing balance of just accessible enough and complex enough combat system, that feels amazing to control and master (not that I master it or anything; but even being average, and once in a blue moon being great feels amazing).
With enough FromSoft's elements from their souls/borne games. With very nice exploration and a cool story, told in a slightly less obtuse way than their other games, but still leaving sufficient lore to be pieced together like a puzzle.

And yes, it does have a good chunk of "trash mobs" inbetween all the mini-bosses and main bosses. Since you do gain xp, and can grind for it, but you only use it to unlock skills and abilities (active and passive).
You unlock new tools for yourself, but the damage of these only increases in a very controlled way. Same as your general resistances. Only special dedicated items are used to improve your baseline damage and defense.
And you get those items generally by fighting bosses, or in the environment. Come to think of it, very similar to Elden Ring - Shadow of the Erdtree.

But bottom line is you can't grind for power. After a certain point you just need to improve your skills as a player. And those primary tools you use all-throughout the game, so you need to get good at them.
Most of all you need to get good at anticipating when you need to deflect, and that varies greatly from player to player. After 150h with the game I'm somewhat decent with it for most fights, but there are still plenty of them that absolutely kick my ass. Ones that I just can't seem to learn the rhythm of, and I apparently can't tell from their fast animations what I need to do. So for some I basically had to repeat certain fights over and over, until I drilled exactly what I needed to do, such that when it happens you can do it in a split-second. Which is, most of the time, the amount of time you have to react.

But shockingly, other players just seem to be naturals at reacting in time. I don't know how some do it. If they do constant drills themselves, or are they just naturally that good? You can never tell, and you always feel like the fights you see others take on and easily beat, somehow are next to impossible for you. It's a wild rush.

One other thing worth mentioning about Sekiro is that I don't think I've ever had such a love/hate relationship with a game so far. It's almost stockholm syndrome. :ROFLMAO:
But every time I get fed up of failing, and ragequit, I leave it for a few hours or even a few days; and it keeps boiling inside me. Just imagining what else to try to beat it, and feeling I'm almost there.
And then failing again, and realizing you just need to drill the basics even more. You basically can't cheese or abuse the fights, more than what the game allows.
But after all of that frustration, once you get through it, you get a level of elation I've not gotten in most games. And right now, that I'm on NG+1, and am slightly overpowered, it's even more fun. This is basically the revenge tour. For most fights. Some are still as crazy as before.
It all depends on how the fight is designed, and some are just insane.

Anyway, as another update: I've cleared everything except for fighting the Guardin Ape, one of my all-time dreaded fights. This one gave me one heck of bad time the first time I fought it.
Will be curious how it fares, compared to the rest of them that I managed to easily get over. But technically this is where the hard fights start in the game. It's Guardian Ape and its rematch, it's Owl and its rematch, Demon of Hatred and Isshin. These upcoming fights will definitely break me. o_O
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I think I'm gonna end my playthrough. I fought the Guardian Ape, and surprisingly its first phase went down very successfully, meaning that I had 7 out of 10 healing rounds left.
But, I think because of that, because it went so well, I suddenly got very defensive and set myself on the back-foot. I suddenly had something to lose, my chance to maybe take it out on my first try.
And I found that its second phase is by far the easier of the two phases, but because I was suddenly reluctant to throw myself into the deep end, and didn't want to risk needing to deflect as much, the fight dragged on considerably.
And little by little, I made small mistake here and there, and kept getting dunked on.

That was fine enough, but the reason I'm thinking of wrapping up the playthrough is all throughout the fight, but especially on the second phase, my levels of stress and anxiety were kind of insane.
I think I really built this fight up in my mind, knowing how much of a pain in the ass the first time was. And I don't even want to think about the rest of the major fights that are lined up; especially the last one.
I'm suddenly feeling very much like I was towards the end of Elden Ring, tired of all the constant stress. I don't think I'm in the right mind right now, to keep this up.
I already had dropped my initial replay, from playing NG with bell/charmless to playing NG+1 with bell/charmless, because it was so freaking stressful. But I think it's time to drop this one more.
Technically I could just drop the demon bell and charmless penalties I'm playing with; but I think I'll just drop it altogether. And maybe leave it for another time.
I've also got some important priorities in my personal life, and I don't think consuming a lot of my energy with this is productive.
 
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Man, do I seemingly suffer from some serious performance anxiety. Having made up my mind to give up the playthrough, something irked me about just giving another shot, with honestly no expectations from myself.
And I took out the Guardian Ape in the next 2-3 tries. Man, does it feel good to get over it. But obviously I have some debilitating performance anxiety and stress. And only when I can go in with no expectations can I truly see myself perform decently.
But it's so hard to honestly give up something, and then try again. It's not as simple as lying to yourself. You kinda have to believe it.

Anyway, not sure I'll continue. But I will bask in this self-portrait.

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Thanks for the insight! I sort of know the feeling of achievement when playing a hard Jump'n'run with a friend (Rayman Origins comes to my mind - we beat all the chest chases, but the last one took us two nights
View: https://www.youtube.com/watch?v=4rjmmKUb9n0&ab_channel=BashSmash124
). But having this seemingly constant level of high stress would be a bit too much for me. Intriguing as it seems!

And it's a pity for the atmosphere, story and lore always seem extremely interesting.
 
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Thanks for the insight! I sort of know the feeling of achievement when playing a hard Jump'n'run with a friend (Rayman Origins comes to my mind - we beat all the chest chases, but the last one took us two nights
View: https://www.youtube.com/watch?v=4rjmmKUb9n0&ab_channel=BashSmash124
).

This sounds like a difficult platformer I tried in the past. Super meat boy or something.
But having this seemingly constant level of high stress would be a bit too much for me. Intriguing as it seems!
What's interesting is what exactly is driving the stress. Because it sounds to me like it's at least self-inflicted to some degree. If you go in not expecting to succeed, and just going in to dance with the enemies, at most you lose some time.
So I'm not sure what's really causing the stress. And why I inflict it on myself and can't control it to not inflict it.
And it's a pity for the atmosphere, story and lore always seem extremely interesting.
Yeah, all of that is absolutely excellent.
 
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I've reached Owl. And man does he pack a punch. Most hits almost one shot me, so basically I need to steer clear completely. That's gonna be interesting.
At least it's not a very chaotic fight. It's much more mechanical and somewhat predictable one he chooses one path or another.

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And Owl goes down. Took the most attempts out of all of them. 10-15 is what I'd estimate.
It was really intense mechanically. You really have to relearn all moves, and brute forcing didn't work, even though I constantly had confetti on.

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Technically, if I skip all other optional fights I have 2 more until the final one, which is the most fucked up one. 4 stages. :(
And a very mechanically dense 4 stages. :(
 
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Finally some respite from fighting serious boss encounters back to back. After a lot of tries I finally put down the True Corrupted Monk. Took way longer than it had to.
The first stage I had gotten it down almost perfect (a few times I even managed to go into the subsequent phases with the total 10 healing gourds) but for the longest time I could not get the deathblow in phase 2. I would jump the branches but the deathblow prompt never appeared.
And the few times I did get to it, I kept dying to other stupid shit. Like, two times I died to maxing out terror.

Anyway, I'm glad that's done with and theoretically I've no got one big area to explore once again, and a pause to the boss fights.
And also, I could just sprint to the final boss at this point. I only have the Divine Dragon left and then Ishin. So everything else is optional, which feels mighty fine, to not have that hanging over me.

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I shockingly managed to take out the Headless Ape duo, with only around 5-10 tries. I think it being an optional fight probably lead to feeling a lot more calm.
But not for long. I was soon stressed and upon finishing it, my hands again started to shake for minutes due to the adrenaline. :D

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I'm probably gonna try Owl Father or Demon of Hatred as well, but I'm prepared to bail after enough attempts. I've bashed my head against those fights enough during the initial playthrough, and don't fancy doing it again.
Isshin is still in the back of my mind as the thing that will end my run. :D
 
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Divine Dragon down. Isshin next up, and what might be the premature end of this playthrough.
I do not have the stamina to try the final fight for 50+ times x(

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But you will, and you'll beat it.

It wouldn't be a Danutz playthrough without deciding to quit a few times. ;)
 
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I took a long while off, and started a new playthrough from scratch, without Kuro's charm.
Man, it's like I haven't nailed down anything. Shinobi Hunter in Hirata Estates is giving me a whooping. All my deflect timings are off. Pretty disappointed.

I wonder if you just as easily also lose your skills after 2500h in the game? I've barely got 170h, but not consistent enough.
This dude looks amazing. I can't imagine spending 2500h in the game.
View: https://www.youtube.com/watch?v=tXUwrY5AEbA
 
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