Solasta - Community Subclass Design Event

HiddenX

The Elder Spy
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You can design a subclass for Warlocks, Bards and Monks in Solasta: Crown of the Magister:

Warlock, Bard & Monk Community Subclass Design Event

Wishing Well Event 2.0 is here!
Hello there folks!

Although we only had the budget and manpower to release Solasta 1.0 with 6 classes (7 with the Sorcerer), we've always hoped we'd be able to one day have all the official classes implemented in-game. And with your constant support and positive reception, we can confirm at last that the last three classes are indeed coming in a yet undisclosed date in the future! But that's not all. Those of you who've followed us for some time know that we've always worked hand in hand with our community - and today we are once again showing that it is a promise we keep. It is time... For a new Wishing Well Event, this time for the Warlock, Bard & Monk!

What is the Wishing Well?
The Wishing Well is an event where everyone gets to submit design ideas for the Community Subclasses that we'll implement in-game for remaining classes - one for the Warlock, one for the Bard and one for the Monk. Just like the Stone Barbarian and the Wind Druid (you can find the previous results here), these community subclasses will be available when the classes are released in our next DLC.

We (Tactical Adventures) will be going through the submissions to select ideas that we find really cool, and either implement them as such, or tweak them to fit the game (for instance if the feature sounds really great but is too complex to implement, we'll adapt or simplify it). The name (or nickname) of those we'll use ideas from will be added in the game's credits as Community Designers, and they will also receive an exclusive title on our Discord Server, a Steam Key for our next DLC as well as the PDF of the Solasta Sourcebook.

When is the Wishing Well taking place?
The Wishing Well starts now and ends on Sunday June 19th 2022 at 11:59 pm PDT.

What are the rules of the Wishing Well?


  • Please only participate once per person, i.e. 1 submission maximum per class
  • Please do not submit existing designs taken either from official sourcebooks or existing homebrew
  • (unless it's your own homebrew and you're willing to share of course)
    You do not need to submit a complete design - for instance, if you have cool ideas for a level 3 and
  • level 6 features, but nothing for level 10 and 14, you can still submit something!
  • Please note that by participating, you agree to Tactical Adventures using the content you
  • submitted. The legal guidelines can be found here, if you're proficient in legalese and want to dig into the documents. Long story short: If you submit something, you allow us to use it!
  • Please note that we may adapt and modify the design you submitted
  • Please note that we may select features from different submissions to create both community
  • subclasses (as in, picking a level 3 feature from one submission, and a level 6 feature from another one...)
[...]
Thanks Henriquejr!

More information.
 
Joined
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Good to know thanks Henriquejr.:thumbsup:

I've been having more fun playing the user created adventures. Solasta in no way comes close to NWN, but I'm glad they gave players a toolset. Unlike other developers.
 
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Such good news. I am very much looking forward to these new classes.
I also tried the custom adventure: Ruins of Ilthismar and enjoyed it very much.
Next i will try Temple of evil campaign. Any other good campaigns?
 
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Such good news. I am very much looking forward to these new classes.
I also tried the custom adventure: Ruins of Ilthismar and enjoyed it very much.
Next i will try Temple of evil campaign. Any other good campaigns?

Temple of Evil is maybe the best one. Vel Explorer I enjoyed it very much. Interdimensional Escalations is getting excellent reviews. I just started it.
 
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I'm glad they're planning on adding all of these classes. I hope at least one of the remaining races Tiefling or Dragonborn may be added in the next DLC, too.

Also looking forward to any further improvements to the DungeonMaker. My main personal wish is for the ability to create recruitable companions. But the main thing needed at this point is to just fix bugs and limitations of the current tools. You can already basically create a full fledged cRPG at this point. Not quite as versatile as NWN tools yet (e.g., you can't create a cutscene), but Solasta's combat is a million times better IMHO.
 
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I tossed one in the hat (well?) for a time traveling warlock whose patrons are the Masters of Time and Space (basically Wesley Crusher). Advantage on a roll once per long rest, cheaper misty step.
I'm having fun with the game overall, I'll have to try out the Temple of Evil campaign.
I'd like higher levels, but I'd take whatever they're making.
 
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I'd love to see a Pirate subclass of the Bard, such as a dashing swashbuckler who is equally good with the rapier and the sea shanty.
 
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For anyone still playing Solasta, there is a new user-dungeon that I enjoyed a lot. It's pretty much hack and slash but it feels like a dungeon from the 80s. It's called the Ultimate Dungeon. One giant dungeon level that gets your party from lvl 1 to 8. Has some merchants inside so you can buy items.

A lot of magic, traps, and monsters. It's fun to be a murder hobo sometimes :)
 
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