Solasta II - Switch to 2024 D&D Ruleset

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Solasta II is switching to the 2024 D&D ruleset:

Solasta II is switching to the 2024 Ruleset

Well folks, this is it. Big changes are coming!

Ever since the announcement of Solasta II, many of you asked us if we would ever consider updating our game’s ruleset from D&D 5e’s original 2014 version described in the SRD 5.1 to the new 2024 version. To which we answered - let’s wait for the new SRD to be released… which did eventually happen on April 22nd, a little more than one month ago. Since then we’ve been working tirelessly to see if we could make that change happen! Verdict? Well, it’s today’s entire article!

[...]
Thanks Henriquejr!

More information.
 
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Sounds good to me. They have to worry about the D&D fans now though.

Especially the ruleset purists. :rotfl:
 
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Oh man, that seems like a total let-down, half-orcs/elves added a lot of versatility to several classes. I'm usually not a fan of stifling options.
 
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Supposedly having the "half" stuff is "inherently racist" (not bullshitting, this is an exact quote from the woke guys at WotC).
 
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Supposedly having the "half" stuff is "inherently racist" (not bullshitting, this is an exact quote from the woke guys at WotC).
WotC calls the shots for SRD too? I thought they owned D&D but SRD was basically public property.
 
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WotC puts out both D&D and the SRD.

Also, the removal of "half" races (actually they're called species now) is a change in the latest D&D edition, not just an SRD thing. (I don't think rjshae meant to imply it was just SRD, but I guess it could have been read that way)
 
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Supposedly having the "half" stuff is "inherently racist" (not bullshitting, this is an exact quote from the woke guys at WotC).
According to what I've seen it's the word 'half' they call inherently racist not the mechanics of half races.

There is still the possibility to play half races, even though they changed the mechanics so it is only a cosmetic choice. Which I find boring.

Personally I find the opposition to 'half' a bit weird, since the friends I have that have parents from different countries often use 'half X and half X' to describe their background. I could happily describe my kids as being half Swedish and half German. I guess 'half' can and probably has been used derogatorily in real life, but it's not like there are any elves or orcs in real life that can take offense. Like most words it's how it's used that's important.

But whatever, it's probably easy to just use the old rules for that stuff if it feels important. If computer games follow the rules to the letter there will be a little less choice. And I like that choice, so... bummer I guess.
 
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Sadly that's what happens when anything you love goes mainstream. :rotfl:
 
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I think modern audiences just can't stand to have to role play any kind of limitation "but I *want* my pixie fighter to have 20 strength! Yes, I know its 5 inches tall, but that's irrelevant!" *waaaaaa* Sure, some old 'racial' limits may have cramped your style, but I accepted that elves were weaker, but more dextrous etc - that was part of the fun, learning to deal with those 'limits' (I say challenges).
 
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Yes, anything that could possibly, maybe, in any way impact sales must be surgically removed, even if it is fun. And sold as an improvement :p
Sales aren't the reason behind stuff like this. You think someone has ever refused to buy D&D products because they have half-elves? This is just something they do to virtue signal, feel good about themselves, and get high-fives from whatever weird bubble they live in.
 
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Sales aren't the reason behind stuff like this. You think someone has ever refused to buy D&D products because they have half-elves? This is just something they do to virtue signal, feel good about themselves, and get high-fives from whatever weird bubble they live in.
Yes, I agree (though I think some of them actually believe they make an actual big difference by changing a few words). That comment was more tongue in cheek about couch's 'this is what mainstream causes", not about this case in particular.
 
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That comment was more tongue in cheek about couch's 'this is what mainstream causes", not about this case in particular.
Don't feed the half-trolls *wink emoji.

I was always surprised Trolls never made it to be playable characters tbh. You'd think that would be a very popular 20th century archetype.
 
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Political things aside, I kind of like that different races aren't as shoehorned into specific classes, I feel like it gives me more options for creating characters, which is a good thing. But the more obvious edge cases do still annoy me, like halfling barbarians.

On the race thing, there are so many other races now that have gained in popularity. Given that there aren't specific rules for half-tabaxi, half genasi, or half kenku; it doesn't bother me that there would also be no rules for half-elves. Even before the change, most people I knew would just use the human or elf stat block and make being a half-elf a flavor thing. But that was more because half-elf stats sucked in many D&D editions.
 
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...But that's the thing 'if half elf stats sucked' that was a limitation, presumably because they had other things like low-light vision, keen senses etc. Maybe a half-elf is a bad example - and they could have fixed that in later editions (I never played one), but for other races I think the fantasy tropes suggested limits most *used* to accept - dexterous elf, stolid powerful dwarf etc - and that was what you went with. You roleplayed with those pros/cons - and it added flavour and interest. Can't see in the dark? Well, you need to play more smartly and plan etc. And there was still scope for less mainstream variants if your DM wanted. Now it seems people just want to be the best at everything, always. Why bother rolerplaying im that case? It makes no sense to me. I played a wizard in 2e who was was cursed and reduced to about 3 foot, savagely beaten but survived, and after could only shuffle at a slowish speed after - I adapted, it was challenging and interesting. Despite these (and many other setbacks) issues it was hugely immersive and I had that character for about 7 years. Our DM was great though - he gaveth and he took(eth) way ;-) At least PF2e still maintains some of this was ancestry stats (or whatever they are called) which reflects 'ancestry' strengths. Although they also don't seem to have penalties (as far as I can see), which is a bit of a cop-out.
 
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