Solasta II - The Rogue Class

HiddenX

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Learn more about the rogue class of Solasta II:

Dev Update #06 - Class Spotlight: The Rogue

The first one who says Rouge gets a stabbing.

Hello there fine folks,

Who here loves playing Rogues? Fail their Stealth roll at the worst time? Fumble their Sleight of Hand check putting themselves in a very awkward situation? No one? Okay maybe I’m not selling the class very well. For every Rogue out there low rolling on their Sneak Attack damage, there’s another throwing a bucket of dice thanks to a crit (more. MORE!) - and good lord does that feel good, am I right fellow dice goblins? No, just me?

They see me stabbin'
If there is one thing the Rogue is known for, it’s their signature Sneak Attack. As long as you have advantage on your attack or a (still very much conscious) friend nearby, you’re doing damage baby! Roll them damage dice!

The Rogue is also a slippery fellow with Cunning Action, which makes them one of the rare classes who can attack and get out in the same turn without getting slapped back. If that doesn’t sound fair, it’s because it isn’t - fighting fair is for LOSERS.

[...]
Thanks Couchpotato!

More information.
 
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The cunning action made the rogue a decent class in Solasta, but not really a top choice for the first play-through. The addition of multi-class capability makes it a more appealing option as a second class. I'd like to see what I get with the ranger-rogue combo, or maybe an sorcerer illusionist-rogue.
 
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I've never been a huge rogue guy but I love to multi-class them.
the only way to play a rogue since dawn of rpgs.

now only if finesse weapons wouldn't be so limited and meh in general weapons are weird in dnd video games cos dual wielding sucks more often then not and two handed weapons are way too popularized.
 
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I've always been a fan of Arcane Tricksters. Crosses off both Rogue and gives you an extra caster.
 
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Can't remember any games from recent years where you even needed a rogue like in the old days. IIRC, in the Pathfinder games and BG3 you just needed the Trickery and Sleight of Hand skills, respectively, which anyone could level and plenty of classes/companions had a proficiency in. Solasta 1 was slightly harder because you also needed to be able to use Thieves' Tools, but for that, all you needed to do was give one person in your party the "Lowlife" background if you didn't want to bring a rogue.
 
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Would be cool if they introduced a Rouge class - disguise expert ;-)
I love the concept. The new Indiana Jones game has a disguise mechanic that works well. I'd like to see something similar in an RPG.

Doesn't D&D have a disguise spell? I know it was in BG3. Can't think of any other games that had it though.
 
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Depends on the size of the party. I don't mind a pure rogue if we've got 5 or more adventurers. 4 or less though, then yeah, I'll probably multiclass someone.
well bards make for good rogue as well heh
 
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I love the concept. The new Indiana Jones game has a disguise mechanic that works well. I'd like to see something similar in an RPG.

Doesn't D&D have a disguise spell? I know it was in BG3. Can't think of any other games that had it though.
Not related to D&D, but in Gothic 2 - Night of the Raven you can disguise as a bandit and then go into their camp without being attacked.
 
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I forgot about that. The bandits on the beach in Jharkendar, right?
I think so, but it has been a long time since I played it...

Edit: I believe, there are a few more examples of games with disguise mechanics. One, I just remembered: In the Spellforce 1 Add-On "Shadow of the Phoenix" you can enter a market place of a town by disguising as a priest (otherwise the guards would attack you).
 
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