Souldiers - Review @ NGN


The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Oct 18, 2006
NGN has reviewed the Metroidvania Souldiers:

Souldiers Review

A soldier's work is never done

Anyone who has dabbled with Metroidvanias knows that patience is at the heart of the experience. They often test your tolerance as you spend endless hours exploring every inch of moribund environments, constantly circling back on yourself like a carousel ride until you eventually find the right path to your destination. Souldiers, the debut game from Retro Forge Games, has made patience the main ingredient for their dish as both Metroidvania and Souls-like mechanics are stirred together in a 2D side-scrolling world.
After an eye-catching animesque opening, the story kicks off in the Kingdom of Zarga, which is at the height of a bloody war. The court magician orders a regiment of soldiers to ambush the enemy forces by infiltrating a cave, but after a devastating earthquake, the squadron becomes trapped. Out of nowhere, a Valkyrie appears and promises the troops another shot at life if they enter the mysterious land of Terragaya. From here, you pick one of three Souldiers that follow their comrades into the unknown realm. Not too long afterwards, many of your fellow soldiers are slaughtered by ruthless monsters, and it quickly becomes apparent that this new world is just as cruel and unforgiving as the last.


Souldiers is a worthwhile venture if you are someone who is seeking a brutalising challenge. The retro graphics are also an absolute delight to gaze upon as you traverse through various environments, cunningly using the terrain to your advantage in battle. Although, there is no sugar-coating that the plot is middle-of-the-road, and the technical issues can hinder the final acts. However, if you don't mind rolling with the punches, inside and outside of battle, then you're in for a good time.

Score: 70/100
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