Definitely the original Spellforce and it's expansions were clunky, but they provided 100's of hrs of enjoyment. The sequel improved the formula but changed base building.
To bad Phenomic was bought by EA, lost the IP, and was shut down in 2016. THQ Nordic now owns the IP and the new developer Grimlore Games did an okay job at least.
If true they did a shitty job as all three new games needed over 30+ patches. Some of the patches even broke the game and had to be rolled-back and fixed.From what i recall, Grimlore has a good number of former Spellforce 1/2 devs. I might be wrong, though, of course.
The rune system wasn't invented yet in the Spellforce 3 prequels, and was ended in the first games last expansion. Spellforce 2 explained the rune warriors had control now.P.S.: i've loved the original's Rune warrior system and i am sad that it wasn't further developed. At least, they've come up with a good story for why it didn't exist anymore.
SpellForce 1 is my no. 1 game of all times. I had my regular replay of this recently and put more than 200 hours into it (with expansions, GoG-version of SpellForce Platinum).
Yes, this is correct.so spellforce: platinum is spellforce 1 + the expansions? good to know if so, because i want to play the series and start with the first and i happen to already own platinum on steam.
May be you try it on easy? Then the RTS-part is not punishing and you can enjoy the adventure in it.I played about 6 hours of SpellForce 3: Soul Harvest and ultimately stopped - but that's because I'm not fond of RTS games - and even with the other elements mixed in, I couldn't get past the RTS stuff. That said, I can see its a well made game with good attention to detail, visuals and design… so if some RTS doesn't scare you off, even as someone who didn't really enjoy it, I'd say it's worth trying.