You have to see what is more important for you, the open-world feature or the story. Any of those features is costly, so it seems we don't see many games with a big open-world, good story, and complete character choice. Also, terms like open-world or even RPG are not defined and vary widely in interpretation.
The D:OS games, especially D:OS2, are probably the closest I can think of, and BG3 if you don't mind Early Access or waiting for a long time. The remakes of Gothic and System Shock are good candidates too, but they're not new games.
Hitman is not what I call open-world and the character can change even less than The Witcher 3, so you can forget about it in that context. Same for Deus Ex, you're stick with a guy and his personality too. Same for Watch Dogs, which even lacks a proper story.
Skyrim and Fallout 3 were far from excellent from a quest and story points of view, but they had a big open world (I still had a lot of fun with it, despite those shortcomings). So for my part, I'd rather have a good story and interesting quests than that, even at the expense of an open-world.
I think open-world is overrated. It attracted many gamers as 3D games did when they were first released, because it was the next big achievement, but it has a cost.
I guess you have the same thinking as I do - only I cannot focus for longer time, so for me the interactivity is more important than a story. Which is personal.
Truth is you can have a lot of roles, not only fantasy roles - that is where all the discussions always end. What maybe Bethesda did was that they took combat roles of thieves/mages and warriors and gave them background and story. But for a lot of players the roles in strategic combat are enough. Maybe I give those roles too much of space. Truth is what else you would like to RP than class and personality - civil occupations? They can be quite boring, so it has to be fun civil occupation.
But maybe the main focus of good RP is to solve a problem in a way of your class or if there is no class then it is personality. Or class and personality connected - calm mage, agile thief and rude warrior - like it was in DAII.
So in Witcher world I could rp dwarven witcher or typical thief dwarf, which is gameplay usually chosen for a different game, a sequel. But that is boring for me- if you can be thief only. But if you can start as a thief, then discover you are a chosen witcher (main plot), who happens to have a few magic skills, then you just finished "Skyrim like gameplay". Is it better or not?
Another aspect is that for a singleplayer game with no microtransactions, it is better investment if it is short. For MMO I would go for multiple roles/classes, and for some reason they say it is waste of resources. The world is upside down for me - I don't understand MMO devs.
I didn't play Kingdom come deliverance, but I would say it is similar to Witcher 3
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